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  1. Início
  2. Pesquisar por Orientadores

Navegando por Orientadores "RIBEIRO FILHO, Manoel"

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    ItemAcesso aberto (Open Access)
    Desenvolvimento e animação de atores sintético e articulados: uma simulação futebolística
    (Universidade Federal do Pará, 2005-12-09) QUINTO, Wanderson Alexandre da Silva; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This master’s dissertation aims to construct one 3D virtual environment in the form of a soccer stadium where simulations of a soccer game will be carried through, with the use of independent avatars. The construction of avatar use the H - Anim 1.1 modeling technique that it brings the concept of hierarchies and articulated body. The implementation of the application was developed with Java and API Java 3D. The autonomy is obtained by aid of Artificial Intelligence (AI) that it will act in the solution of the problems together with the use of rules previously known and tested. Intelligence, in this in case that, it can be observed by the use of three main components of the architecture of avatar: physical characteristics, behaviors and knowledge. For a better efficiency in the choice of which action avatar must make, was developed a strategy with assists of genetic algorithms that provides a better exactness.
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    Design e avaliação de um jogo sério para reabilitação motora
    (Universidade Federal do Pará, 2019-12-10) ARAÚJO, Tiago de Souza; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    The area of physical therapy rehabilitation always aims to improve the quality of life of patients, but the process of physical therapy treatment can be considered tedious and tiring. This problem, the Serious Games, shows how the aid tool in the patient recovery process is applied to physical therapists, who use virtual reality as a motivating element in the patient recovery process. This paper presents the design and evaluation process of a serious game aimed at motor rehabilitation or which has been evaluated by professionals and patients and shows relevant results in tests of ease of learning, efficiency, level of inconsistencies, user satisfaction and ease of memorization. through the use of the System Usability Scale (SUS). The Serious Examination Utility - Questionnaire (SEU-Q) instrument was also used to assess the perception of utility of the Serious Game, or which helped to identify important aspects related to the benefits of its use.
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    ItemAcesso aberto (Open Access)
    Framework para criação de laboratórios virtuais: diminuindo a lacuna entre teoria e prática em engenharia elétrica
    (Universidade Federal do Pará, 2015-05-08) BARATA, Pebertli Nils Alho; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    Within the Electrical Engineering field of study, the understanding of some equipment can be frustrating and demotivating due to lack of a clear vision of how these devices work and operate in a real environment. Both students and professionals find it difficult to meet or train with this equipment, by factors such as safety, cost of maintaining a laboratory or impediments to training in real installations. Various forms of teaching and learning have been used to enhance this practical aspect of learning in Electrical Engineering. Among these forms, the use of virtual reality has had good results by providing a safe, controlled environment and inexpensive compared to an actual laboratory. However, there are still gaps that can be addressed in these experiments, for example, serve both students and professionals, ease of creation of laboratories and play real situations of equipment, nearing the theory of the practice. Thus, this thesis proposes a conceptual framework for creating virtual labs to fill these gaps. A systematic review was conducted to collect characteristics, opportunities and challenges of this issue. The framework presents methods, techniques and best practices for defining, creating, implementing and measuring virtual reality experiments applied to Electrical Engineering. Experiments are presented which were performed to validate the framework. An experiment demonstrates the teaching of operating electrical transformers in substations for undergraduate students of Electrical Engineering. Another experiment trains professionals to operation and maintenance of a hydro generator turbine at a hydroelectric plant. The results show that the framework enabled the best practical study to show actual scenarios and situations of the concepts presented and improved aspects of teaching and learning as notes, motivation and retention of knowledge for both students and professionals as to the teacher.
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    ItemAcesso aberto (Open Access)
    Game Marabá: projeto, implementação e avaliação de um jogo educativo para auxílio no ensino de estudos amazônicos
    (Universidade Federal do Pará, 2017-01-20) TEIXEIRA, Rangel Filho; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    For the process of teaching and learning to be successful, a high degree of motivation in order to have an intense involvement by the students is required. With graphics that simulate reality, games for education are usually a dynamic, interactive and fun way to stream content to those who play regardless of age, where can further develop cognitive, social, emotional and cultural skills. In this context, this paper presents an educational game developed in the third person with the historical theme of the founding of the city of Maraba-PA, and the rubber cycle, its first economic cycle. It is described as the script was built from a storyline created by the team based on the history of the event, which seeks to emphasize the playful. The game was designed to be an auxiliary tool of discipline Amazonian Studies, which is part of the curriculum of the 8th grade of elementary school in the state of Para schools; and it has been tried and evaluated by various classes of a public school, achieving very positive results.
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    ItemAcesso aberto (Open Access)
    Game Serra Pelada: projeto, implementação e avaliação de um jogo educativo para o ensino de geometria para alunos do 9° ano do ensino fundamental
    (Universidade Federal do Pará, 2017-01-20) ELIANE SOBRINHO, Maria; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This article presents the project, implementation and evaluation of an educational game platform, whose user the geometry concepts the Math Reference Matrix 9th grade elementary school with the subject I space and form. Having as the game scenario is the mining of Serra Pelada, in the main character plot is a prospector who struggle with prospectors enemies who will try to stop you from achieving complete your goals. The game while teaching geometric concepts is fun, what distinguishes compared with the vast majority of educational mathematics games that lack of playfulness. To verify the applicability of the game as an auxiliary tool in mathematics teaching, tests were performed with students from 9th grade of elementary school in a public school in the city of Maraba-Pa. The game was well received by students and evaluation proved that the software can be used as a tool to assist in the teaching and learning geometry.
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    ItemAcesso aberto (Open Access)
    Hidrogeradora virtual: utilização de técnicas de realidade virtual desktop para o estudo de uma unidade hidrelétrica de energia
    (Universidade Federal do Pará, 2006-12-21) PAMPLONA JUNIOR, Alcides Renato da Silva; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This dissertation presents the conception, project and implementation of an educational environment that uses Virtual Reality Desktop techniques for study of an industrial plant. The application uses CAD models of plants constituent parts, hierarchically organized having as database documents in XML format. It also presents a textual area through which trainee receives information on what is being shown in virtual world. For case study the plant of a Hydroelectric Generating Unity is used.
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    ItemAcesso aberto (Open Access)
    Modelagem de objetos tridimensionais para um ambiente interativo de instruções técnicas virtuais
    (Universidade Federal do Pará, 2010-09-10) NASCIMENTO, Messias José Amador do; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This dissertation discusses creation paradigms of tridimensional objects, to be used into interactive virtual environments, contextualizing the main techniques for computing implementation of the whole process. As a case study, it was used the Virtual Technical Instructions System, developed by Virtual Reality Laboratory at Federal University of Pará, to Eletronorte S/A, as an auxiliary resource of simulation and training in maintenance and operation procedures at Tucuruí Hydroelectric Power Plant.
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    ItemAcesso aberto (Open Access)
    Navegação, reconhecimento de gestos e controle de interface no sistema ITV utilizando o dispositivo kinect
    (Universidade Federal do Pará, 2013-05-10) MOREIRA, Caio Carvalho; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This work presents the implementation of navigation in the virtual environment, gesture recognition and interface control, able through the Kinect device, in the ITV System: a system for training operators and maintainers of hydroelectrics and electrical substations. In addition, it shows some recent improvements, such as conversion of a ITV on a video file, audio and visual alarms, ambience sound in three dimensions and narration of the process. Besides presenting the ITV System, are exposed to the Kinect device and the algorithm used to compare patterns of movement, the DTW. Then, this work explains in detail the design and the implementation of the navigation, the interface control and the gesture recognition. As a case study, it displays a Virtual Technical Instruction (ITV), designed especially to test and evaluate the new proposed interface. Subsequently, this work presents satisfactory results, obtained through the analysis of qualitative questionnaires applied to the students of the Federal University of Pará. Finally, considerations for this study and ideas for future work are made.
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    ItemAcesso aberto (Open Access)
    Projeto e implementação de um sistema de autoria para animações, simulações e treinamentos em realidade virtual
    (Universidade Federal do Pará, 2010-09-03) BARATA, Pebertli Nils Alho; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This dissertation presents the design, development and implementation of a software for the creation of animation, simulations and training processes and industrial technical instructions, also presents the architecture used for its implementation. The software presented allows the generation of animation, texts, sounds and interactions, providing tools for creating, display and supervision of simulation with use of Virtual Reality 3D. The dissertation also deals with the practical use of the software through a case study with simulations 3D in real industrial processes of a plant for generation of electric energy. This study also contributes to the areas of training and virtual reality and systems of authorship 3D to submit innovative concepts in the area of supervision automatic, also showing a possible structure of software components for use in the areas mentioned. May also be highlighted the review of similar technologies to the purpose of this study, aiming to the identification of influences, improvements and innovations in the areas of authorship 3D and training.
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    ItemAcesso aberto (Open Access)
    SIMPLARCOM: simulador para planejamento de redes de comunicação sem fio utilizando realidade virtual e modelos de propagação
    (Universidade Federal do Pará, 2014-04-25) PINHEIRO, Diego Carneiro; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This simulator is formed by the junction of Virtual Reality techniques with propagation models, developed through the studies of radio enlace, describing the loss that the transmitted signal suffers along the way in the environment. The Simulator has two modules. The first allows the creation of virtual environment with the placement, on a ground, buildings, trees, cars, antennas and other primitives that allow the construction of a customizable three-dimensional environment. The second module allows the configuration of the parameters related to antenna signal propagation as power, frequency, gain, etc., and also selects the propagation model for the simulation execution. Within this second module, there is a submodule responsible for coverage area planning study composed by antennas, in other words, this submodule simulates the distance that each antenna in the scenario can reach and generates its coverage area. To demonstrate the Simulator efficiency was created two virtual environments for testing. A scenario representing an urban environment where employed a classic propagation model, Okumura-Hata to small and medium-sized cities, and a wooded three-dimensional environment using a specific model for propagation simulation of densely wooded regions, developed at the Federal University of Pará called Lyra- Castro-UFPA.
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    ItemAcesso aberto (Open Access)
    Simulador de uma subestação elétrica para ensino de princípios básicos de eletricidade
    (Universidade Federal do Pará, 2017-02-08) SILVA, Hudson Afonso Batista da; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    This work presents the design and implementation of a simulator, composed of a part in software and a part in hardware, to help the teacher in the teaching of electricity principles and basic operation of a substation, using as a case of use the Eletronorte substation in the Municipality of Marabá located in the Southeast region of the state of Pará. For the development of the simulator were used together the Unity platform in 2D and a mini circuit using Arduino. The Simulator underwent classroom evaluations with students and the teacher and proved to be a tool capable of assisting in the teaching of basic principles of electricity and basic operation of a substation.
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    ItemAcesso aberto (Open Access)
    SwImax: um simulador em realidade virtual para auxiliar o ensino do padrão WiMAX
    (Universidade Federal do Pará, 2012-09-12) NEGRÃO, Nathália Mendes; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    The IEEE 802.16 standard, also known as WiMAX, is a network technology for broadband wireless metropolitan areas, used as an alternative for streaming Internet signal to regions that do not have wired network infrastructure. Currently, the teaching of technology in the classroom is only theoretical, which hinders students understanding to certain features of WiMAX. Accordingly, this work discusses the design development of a virtual reality simulator, called SwImax, facing the aid teaching of IEEE 802.16. Thus, SwImax simulates some features of the functioning of this pattern, which are: operating frequency bands, coverage area, handover procedure, non-line of sight transmission, among others. The dissertation presents the related work that influenced the development of the project as well as a summary on the IEEE 802.16 standard. The text also presents the tools used in the development and implementation of SwImax simulator. At the end of development, the software was subject to an assessment of the users, so that the results are also discussed in this dissertation.
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    ItemAcesso aberto (Open Access)
    Utilização de ambientes virtuais tridimensionais colaborativos em visualização de informação
    (Universidade Federal do Pará, 2005-01-14) SOUZA JÚNIOR, Rosevaldo Dias de; MEIGUINS, Bianchi Serique; http://lattes.cnpq.br/3032638002357978; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    Now thanks to the exponential evolutionary process of the hardware equipments, mainly the related to storage of data, it is possible to store enormous amounts of data, of all possible types, in a centralized base and/or distributed. There are some a little years ago was known what to do with such amount of stored data, in the days you act is known already that the organization that best to dominate the coming information of the is half that more chance will have to be well happened. Based on the mentioned premises is necessary that the responsible for the take of decision use tools of information visualization to aid in the ruling process, doing with that the same if turns more reliable, fast, intuitive and accurate. The information visualization uses techniques of data presentation with the objective of turning them more perceptible and intuitive for the user, however when there is need to present great amounts of data, the visualization is prejudiced for several reasons. To resolve this visualization problem, the use of the Virtual Reality (VR) if it turns essential due to the possibility that this interface provides just as interaction and navigability, characteristics that turn the most productive and interesting visualization. However, usually the ruling of decision is not made by a single person, and the tools in his great majority are mono-users, harming the ruling decision, mainly if the people are distant some of the other ones. With a collaborative environment of data visualization, it is possible to discuss on the same vision of data decreasing the time and unnecessary misunderstandings to the ruling decision. This work has for aim project and implementation a tool of information visualization in an environment three-dimensional virtual collaborative to aid the user in the ruling decentralized decision. Therefore it was used in the development of this characteristic tool of the areas of Database, Information Visualization and Collaborative Virtual Environments.
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    ItemAcesso aberto (Open Access)
    Utilização de técnicas de realidade virtual para treinamento de operação de termo-vácuo na manutenção de óleo transformadores de potência
    (Universidade Federal do Pará, 2017-08-23) TEIXEIRA, Willie Duarte; RIBEIRO FILHO, Manoel; http://lattes.cnpq.br/9329438229733907
    It is a consensus among the companies that work in the National Interconnected System (SIN), that there is an essential qualification of their employees, to avoid financial losses and mainly physical damages to those involved in operational activities. In the operational context of the SIN one of the most important processes in preventive and corrective maintenance for substation equipment of the the treatment of the insulating mineral oil. Insulating mineral oil has the role of raising the insulation of the active parts of high-voltage equipment, thus maintaining the Physical-Chemical conditions within the standards, becomes essential for the proper functioning of equipment that operates in high- voltage. The present work uses Virtual Reality techniques in the creation of a virtual training environment for the operation of term vacuum, which are machines responsible for the treatment in mineral insulating oil. The proposal of this work was to bring qualitative and quantitative gains to the process of training professionals who operate or operate such equipment, with a focus on those who are in the process of training in the formal educational institutions, more specifically for the use in disciplines, such as electrical machinery and other related ones.
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