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Navegando por Assunto "Arte e tecnologia"

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    Artivismo sapatão amazônida na cultura digital como dispositivo de afeto
    (Universidade Federal do Pará, 2024-12-10) SALIMOS, Nícia Coelho; MELO, Ana Cláudia da Cruz; http://lattes.cnpq.br/4777116947247545
    The research investigates the lesbofeminist artivism of amazonian collectives from the state of Pará, which I term sapativistas, focusing on the visual expressions, digitally available, that constitute an "artified device of sapatão1 affection." The concept of device is grounded in Michel Foucault (1979) and directed towards the intersections of gender, race, and class, as explored particularly by bell hooks (1995; 2019) and Sueli Carneiro (2005; 2019). It is understood as a cultural practice that articulates affection, identity, and LBTQ+ resistance in the context of digital culture. The research seeks to understand how the visual and poetic productions of collectives such as Sapato Preto Amazônida and Rede ALAMP, on Instagram and in physical spaces, express and construct an imaginary of resistance and affect, highlighting symbols and narratives of belonging. The identification of these images as forms of art is based on concepts of artivism, drawing from Lucy Lippard (2024), and on the hypothesis of artification, primarily introduced by Ellen Dissanayake (2009). The analysis methodology combines feminist approaches with sapatão and queer epistemologies, drawing from authors such as Adrienne Rich (2012), Audre Lorde (2019), Glória Anzaldúa (2000; 2005), Ann Cvetkovich (2021), and Sara Ahmed (2006; 2010). These perspectives help to understand dissident poetic production through the lens of lesbian existence and continuum, unveiling the aesthetic and affective codes present in the images and collective actions, as well as the impact of these productions in expanding lesbian visibility and fostering public policies. Among the findings, the research identifies contemporary lesbofeminist artivism in the Amazon region, which operates on digital social networks and appropriates these spaces to create existence and, above all, to expand, make visible, and resignify images while bringing people together in physical or non-physical spaces through encounters of political and cultural resistance. From the perspectives of activist poetics and artification, the sapativistas emerge not only as activist subjects and social protagonists across all analyzed groups but also as creative artivists who reframe images, turning them into powerful forms of affection and emotional impact. With this study, we aim to highlight historically dissident artistic expressions and contribute to the debate on the role of digital culture in the expansion and reconfiguration of lesbian and feminist discourses by Amazonian collectives. This is a challenging endeavor in the face of social media algorithms shaped by a concept of compulsory heteronormativity, while simultaneously promoting new forms of political articulation for the local sapphic community.
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    DATUM - Interface eletrônica como meio de expressão da experiência
    (Universidade Federal do Pará, 2023-10-27) CARVALHO, Márcio Lins de; SAMPAIO, Valzeli Figueira; http://lattes.cnpq.br/6142863342585522
    This thesis addresses the experience of creating an experimental electronic game (game, for mobile devices, cell phones) called “DATUM” (work in process) developed from and during the doctorate period. These writings and their annexes address three different and complementary perspectives: the first on reflections on method and artistic creation in the academy; the second on the theoretical conceptions derived from the artistic creation of electronic games; the third on the sub-processes and hazards of game development; in addition to these, the thesis is also composed of the game itself. Taking these perspectives, the thesis proposes to experiment with the image, in the abstract sense, using a dynamic of building constellations to incite the projection of images by connecting stars; and the virtual with its interactive possibilities within a three-dimensional space.
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    A estética da media art: as obras de Christa Sommerer e Laurent Mignonneau
    (Universidade Federal do Pará, 2011-03-04) RABELLO, Rafaelle Ribeiro; SAMPAIO, Valzeli Figueira; http://lattes.cnpq.br/6142863342585522
    The theoretical trends and creation activities intended to somehow walk sideby- side with the discoveries and tecno-scientific developments. The contemporary scientific and technological thoughts wide and transform material basis and the aesthetics's production mode potentials. Such transformations can be observed in the Media Art field, an attributive manifestation to the contemporary context, which the main artistic investigations are focused on Computational Art, Tele-presence Art, Iimmersion, Virtual Reality, Transgenic Art and Genetic Art. Therefore, this master thesis has the objective to investigate the Aesthetic Theories which emerge from the Media Art context and have foundations on the idea of interactivity and interface, such as the Christa Sommerer's and Laurent Mignonneau's aesthetic results idealized based on the scientific, technological and artistics' thoughts. Broadly, the notion of the “Art as a live system” is adopted in order to comprehend the interative process as a set of chained elements, subject to constant intervection.
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    Experimento Social Online e Fenômeno Artístico: Uma análise do r/place
    (Universidade Federal do Pará, 2024-09-30) BOTELHO, Marcela Jatene Cavalcante; STOCO, Savio Luís; http://lattes.cnpq.br/3206903170798612; OLIVEIRA, Hosana Celeste; http://lattes.cnpq.br/4177178840952700
    This research aims to understand the following problem: how an analysis of the online social experiment, r/place, can help us utilize the field of the arts to comprehend productions and online phenomena not yet contemplated. For this purpose, the following objectives were established: identify r/place in this 2017 and 2022 editions, trace an analysis methodology for online phenomena, analyze r/place using such methodology and relate r/place with artistic phenomena with peculiar characteristics that puts them on the frontier of formal art thinking. To identify r/place, a literature review about the experiment was conducted, both in his 2017 and 2022 editions, and noted a void of works that studied it, concentrated on the field of arts. As an analysis tool, the hybrid triangular analysis methodology (MATH), was created to understand online phenomena, such as r/place, on three branches: behaviour, as understood under the Artification theory of Ellen Dissanayake, the technique, based on Lev Manovich’s theory on the roles of software, and image, based on studies of art and technology by Stephen Wilson and Christiane Paul. As such, r/place was analyzed following these three characteristics, noting the artified behaviour by its participants, exhibiting the five aesthetic operations as described by Dissanayake, identifying the role of software and technical choices applied by its developers during the event, and how their intentions overflowed to the functionalities of r/place and decisions made regarding software, and the image aspect, understood within the context of digital art as a result of an object (analogic or digital), that suffers from an intentional mediation of software, focusing on the specifics of r/place’s mediation, investigating the imagetic characteristics of the phenomena not as a static picture, but undergoing constant change, in great part thanks to said mediation. Alas, it was established the relation between r/place and two artistic expressions considered by me as on the frontier of the formal understanding of art, the paraense non-architecture known as Raio Que o Para, and pixel art, not as na isolated piece of art, but as an artistic medium, realizing the parallels between r/place and the ways to comprehend said phenomena. The research concludes that the chosen objectives were accomplished, and the analysis of r/place, based on the MATH, can help us utilize the field of the arts to understand online phenomena located yet at the periphery of this area of knowledge opening the possibility to, in the future, apply this methodology to similar productions
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    INTERURBANO: a criação de uma exposição de arte e tecnologia em Belém-PA
    (Universidade Federal do Pará, 2022-01-11) OLIVEIRA NETO, Raymundo Firmino de; SAMPAIO, Valzeli Figueira; http://lattes.cnpq.br/6142863342585522
    This study addresses the process of creating three interactive installations about the space of the city of Belém in the field of Art and Technology. In the research, electronic modifications were made in analog industrial objects appropriated as symbols of larger structures that involve the city’s dynamics in artistic installations, with aesthetic messages about the urban, river and forest space of Belém. Among the installations, there is a telephone that simulates connections with distant birds; a tap, that spurts reports from city’s residents about their relationship with water; and, an umbrella that reproduces soundscapes as it moves through space. The memorial contains the work's triggering ideas and the lines that sew the network that connects academic concepts to practice, the outside of the city to the inside of the gallery, the past and the present, the analog and the digital, the aesthetic and the communicational, art and life. The research involved reflection about the poetic use of technologies for sensory experiences with augmented space in interactive interfaces. The project had the collaboration of several professionals from different areas for its realization, as well as the participation of residents of the city. In addition to the installations Telephone, Umbrella and Tap that were mounted in the Long-Distance Call exhibition, the memorial describes the work Sound Waves that was developed after the exhibition as an offshoot of the research.
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    Poéticas do espaço aumentado: as possibilidades estéticas e políticas do uso da realidade aumentada
    (Universidade Federal do Pará, 2014-06-02) OLIVEIRA NETO, Raymundo Firmino de; SAMPAIO, Valzeli Figueira; http://lattes.cnpq.br/6142863342585522
    Along with technological transformations of the XXI century, there are emerging devices that give a new dynamic to the man-machine-image relation, as well as to the perception of space and reality. Augmented Reality is one of those devices, which the relations of power, knowledge and subjectivity production are not yet fully comprehended in everyday life and in the field of media art. This research aims to comprehend the use of the device in artistic productions and its aesthetics and political possibilities from the case study of the international group Manifest.AR, besides other artists that have used augmented reality in their works. Assuming that these productions carry an investee against the logic of the device in relation to the field of art and lifetime. For this, Augmented Reality is approached as a dispositive, concept adapted from Michel Foucault, and associated with other art forms and media to discuss its specificity. The aesthetic and political discussion was proposed based on Lev Manovich’s concept of augmented space and Flusser’s concept of black box, as well as relational aesthetics of Nicolas Bourrioud and aesthetic communication of Mario Costa. The research showed that although Augmented Reality can be described as a medium with its own specificity and poetic possibilities, it is early to declare today that the artworks made with it constitutes a new form of art, instead, it augments previous forms of site interventions and installation, in which boundaries are broken and recreated between the public and the private, the digital space and physical space, real and virtual, body and media, art and politics in a cybrid and augmented space.
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