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Navegando por Assunto "Blended learning"

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    Pontes de ensino: caminhos para o ensino superior híbrido
    (Universidade Federal do Pará, 2019-05-16) CRUZ, Suellainy Vieira da; COLFERAI, Sandro Adalberto; http://lattes.cnpq.br/9217166268191537
    The dissertation describes the process of conception, elaboration and validation of an Educational Product, called Bridges of Teaching, whose purpose is to assist teachers in the use of hybrid teaching, which is understood in this work as the integration of distance and presence moments. We chose to develop the product in a hypermiditic way, due to the possibility of user interaction with the product, as well as the use of different languages and supports. For product development, a multi-methodological strategy was implemented, with theoretical support in Bonin and Sinos (2004). The process of research and elaboration of the product took place in four stages: theoretical foundation, with which it was sought to identify the contextualization about the use of percentage of time load at distance in undergraduate courses; to check conceptions about innovation in higher education; to verify the teaching methodologies that can be used in the implementation of hybrid education; identify digital information and communication technologies - TDICs that can be used in the implementation of hybrid education. The second stage of the research consists in the accomplishment of a single case study, carried out at the Federal University of Pará - UFPA, which focuses on the integration of distance and face-toface teaching in undergraduate courses at the Federal University of Pará, through of the virtual learning environment of the Integrated System of Management of Academic Activities - Sigaa. The case study has three sources of evidence: documentary, direct observation and interviews. The third stage of the research consisted in the construction of the prototype of the educational product Bridges of Teaching, which was based on the methodology proposed by Amante and Morgado (2001) for the elaboration of hypermedia materials. The last step of the research was the validation of the product, which took place through a panel of experts. The validation occurred in two stages, the first one evaluated the product in relation to four aspects: appearance, structure and navigation, content and innovation. The results showed that some changes were necessary in the product, mainly in relation to the appearance. After the changes this aspect was again validated and the results demonstrate the improvement of the current version compared to the previous version.
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    Processo motivacional de aprendizagem baseado em mecanismos de incentivo
    (Universidade Federal do Pará, 2015-02-09) MATA, Eulália Carvalho da; FRANCÊS, Carlos Renato Lisboa; http://lattes.cnpq.br/7458287841862567
    The educational system evolves with the insertion of technologies, innovating the processes of teaching learning. You can be noted the involvement of a number most significant of students with participation more active in the process. The rational and intelligent uses of technology in support teaching learning has been subject of various research areas inherently interdisciplinary. Although various types of interventions being carried out in the education system, highlight the lack of motivation of students to participate in the learning process. This type of problem can also be found in other environments such as virtual communities. To workaround in virtual communities, some researchers work with incentive mechanisms to motivate the active participation of the members in the various activities. In this sense, this research proposes a motivational process based on incentive mechanisms for the school environment. These mechanisms are resources used to encourage participation, usually in virtual communities. Justified this choice by the similarity of virtual concepts of community and school environment that involves entities: system, members and rules. The process motivational proposed considers identify incentive mechanisms from the profile and knowledge of the students based on preferences, styles and factors learning. This process motivational can be used to set learning policies to support the relationship teacher and students in order to enhance the participation. Was conducted a course of computer programming with high school students using the learning model hybrid to validate previously the process. In addition, this learning model developed using the online and classroom environments in parallel to achieve the different types of learning, valuing diversity in the process. It was identified in the case study incentive mechanisms: using social networks for communication, interdisciplinarity, games codes and certification. There were the results and possible consequences.
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