Navegando por Assunto "Hypermedia"
Agora exibindo 1 - 2 de 2
- Resultados por página
- Opções de Ordenação
Item Acesso aberto (Open Access) Desbravar novos mundos: experimentando a potencialidade da websérie animada na divulgação de conceitos da Neurociência(Universidade Federal do Pará, 2019-05-20) SILVA, Aislan de Paula Ferreira da; MALCHER, Maria Ataide; http://lattes.cnpq.br/5418062253829906; https://orcid.org/0000-0003-4687-1840This dissertation presents the results of the research "Breaking new worlds: experiencing the potential of animated webseries in the dissemination of concepts of Neuroscience". The research was an experiment in audiovisual language, in animated 3D webseries format. At the end of its production it will be composed of three episodes in three-dimensional animation format and made available on an open and free platform. His conception and production was mainly based on the hypermedia concepts of Gosciola (2003), animation of Chong (2011) and Nesteriuk (2011), audiovisual language of Coutinho (2006), process of learning and creation of products aimed at education of Filatro (2008, 2015), and Pallottini's narrative construction (1989, 1998, 2005). From the conceptual orientation, the proposal was to explore to the maximum the multimedia resources as potential mechanisms for understanding concepts of Neuroscience - such as reasoning, memory and learning. Thus, in addition to bibliographical research, we used: documentary, videographic and visual research; brainstorming techniques; interviews; panel of experts and curators. This dissertation presents the reader with the process of constructing a hypermedia narrative, as well as the multimedia scripts, the concepts and model sheets of the characters, the storyboards and the animatic of the episode "Traveling is necessary - how do I know that I am going in the right direction? ", available on the Thinglink platform.Item Acesso aberto (Open Access) Pontes de ensino: caminhos para o ensino superior híbrido(Universidade Federal do Pará, 2019-05-16) CRUZ, Suellainy Vieira da; COLFERAI, Sandro Adalberto; http://lattes.cnpq.br/9217166268191537The dissertation describes the process of conception, elaboration and validation of an Educational Product, called Bridges of Teaching, whose purpose is to assist teachers in the use of hybrid teaching, which is understood in this work as the integration of distance and presence moments. We chose to develop the product in a hypermiditic way, due to the possibility of user interaction with the product, as well as the use of different languages and supports. For product development, a multi-methodological strategy was implemented, with theoretical support in Bonin and Sinos (2004). The process of research and elaboration of the product took place in four stages: theoretical foundation, with which it was sought to identify the contextualization about the use of percentage of time load at distance in undergraduate courses; to check conceptions about innovation in higher education; to verify the teaching methodologies that can be used in the implementation of hybrid education; identify digital information and communication technologies - TDICs that can be used in the implementation of hybrid education. The second stage of the research consists in the accomplishment of a single case study, carried out at the Federal University of Pará - UFPA, which focuses on the integration of distance and face-toface teaching in undergraduate courses at the Federal University of Pará, through of the virtual learning environment of the Integrated System of Management of Academic Activities - Sigaa. The case study has three sources of evidence: documentary, direct observation and interviews. The third stage of the research consisted in the construction of the prototype of the educational product Bridges of Teaching, which was based on the methodology proposed by Amante and Morgado (2001) for the elaboration of hypermedia materials. The last step of the research was the validation of the product, which took place through a panel of experts. The validation occurred in two stages, the first one evaluated the product in relation to four aspects: appearance, structure and navigation, content and innovation. The results showed that some changes were necessary in the product, mainly in relation to the appearance. After the changes this aspect was again validated and the results demonstrate the improvement of the current version compared to the previous version.