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Navegando por Assunto "Jogos de fantasia"

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    A forja da alma: narrativas de docentes–mestres de jogos de RPG
    (Universidade Federal do Pará, 2012-05-31) OLIVEIRA, Gilson Rocha de; SILVA, Josenilda Maria Maués da; http://lattes.cnpq.br/9246008698629513
    Here we investigate the discursive practices of teachers in both, elementary schools and the higher education sector, engaged in teaching practice as well as Role Playing Games (RPG), the later involving collective and oral storytelling in which the subjects are authors and characters at the same time. Our research addresses the following: (i) what are the discursive practices produced by these subjects related to teaching and RPG? (ii) what are the similarities and refractions between these discursive practices? (iii) In what ways these practices participate in the subjectivation of these subjects, is this from their constitution as teachers and RPG masters? This study follows a poststructuralist approach under Foucault methodology of discourse analysis for the teachers’ narratives. We present the investigation of the production of narratives as a methodology, the theoretical discussions of subjectivity of Foucault regarding post-modernism, the game characteristics and the subjects’ discourses as well as their analysis. The results of this investigation point to the constitution of subjects and different approaches in practice and deep refractions.
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    Jogos de RPG na mediação educacional: uma análise discursiva sobre a identidade cultural em uma escola
    (Universidade Federal do Pará, 2022-09-15) LOPES, Rafael dos Santos; CUNHA, Marcos André Dantas da; http://lattes.cnpq.br/0195316299643772
    The studies carried out to produce this dissertation launched on the role-playing games, the famous RPGs (English acronym for Role-Playing Game), a research from the perspective of the theory of Discourse Analysis. Thus, we decided to analyze how effective this tool is as a motivator/facilitator of the subject's cultural identity exercise in the teaching-learning process, by emphasizing the place/space of speech of the subject-student in his socio-historical position through the discourse inserted in the textual production in the stage of creation of the character-player. Thus, we reflect on the role of play and playful learning in the manifestation of discourse and their voices throughout the formation of cultural identity, considering the place/space of the rural classroom, marajoara, therefore, on the banks of an Amazonian river, far from urban centers. Therefore, this dissertation begins with the importance of considering the socio-historical context in which the individual-subject is inserted, then we expose the educational contributions of playful teaching and, with that, we launch a conceptual research on RPG games and in-depth typology of what this type of entertainment is about, clarifying in detail what RPG is and how it can serve as a pedagogical tool. Then we present the entire historical-geographical and cultural context of the place where the pedagogical intervention was applied, in which we approach the municipality of Curralinho, in Marajó, present the community and make a description of the riverside school object of our research. With all the research carried out so far, we present the RPG system that was applied at the school and the identity criteria of the subject-students, related to those used in choosing the game brought to the classroom, focusing on the characters, the scenario and the adventure. We detail the step-by-step of how the proposal of the role-playing game was carried out, and then we carry out a detailed examination of the identity construction of the subjects, based on the concepts of Discourse Analysis, on the texts produced in the stage of creation of characters. After the final considerations, we have incorporated an appendix to this dissertation with a pedagogical proposal so that any teacher has in hand a detailed guidance on how to apply RPG in the classroom in any discipline and even carry out interdisciplinary work with their student body.
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