Navegando por Assunto "RPG"
Agora exibindo 1 - 2 de 2
- Resultados por página
- Opções de Ordenação
Tese Acesso aberto (Open Access) Entidades e identidades no diálogo entre seres fantásticos das narrativas orais tradicionais da Amazônia e dos RPGS(Universidade Federal do Pará, 2021-05-04) MUINHOS, Breno Pauxis; SIMÕES, Maria do Perpétuo Socorro Galvão; http://lattes.cnpq.br/0672011058049782; https://orcid.org/0000-0002-1365-6258The Amazon, besides being a geographic region, is a space of traditional civilizations and their cultures. Several societies flourished and developed in this space, and came in contact with others from other parts of the world, and in this place they came to create another variety of thoughts that are concretized in narratives that continue today. In Literature, it has become a setting for the most diverse manifestations of literary art, and in History it constitutes a framework rich in the phenomena of humanity. Role-playing games, RPGs, are part of a genre that emerged in the late sixties in the USA, which presents in its vast material reflections of different historical and literary moments. His contributions are noticeable in several printed materials aimed at practitioners of this narrative activity and other medias. The present thesis aims to trace the dialogues that the RPG printed texts have with some oral narratives collected by the IFNOPAP Project, which aims to expose the resistant imagery in the local identity about what they understand as mythological reality. The focus of the work is on the texts that report fantastic creatures present in the testimonies of several subjects that were questioned by the researchers. The reports are placed in comparison with the texts coming from books of narrative games, something that aims to present how traditional popular narratives still resist time and are absorbed by a genre proper to modernity. For a complete perception, an outline of the course of studies of oral narratives in Brazil and other parts of the world, relevant to the objectives of the thesis, will be drawn. In addition to presenting the context of how role-playing games emerged, it will also be presented how the narratives present in the works can be perceived as appropriate literary texts for interpretation and analysis proper to Literary Theory. From these premises, it will be confirmed that fictional entities will be at the side of the construction of the identity of these peoples, based on the material of the authors who contributed to the IFNOPAP Project. Finally, in annex, the thesis will present a proposal that presents examples of how traditional oral narratives can be adapted for use as RPG scenarios, which will have their own characteristics to be used as a form of resistance and Amazonian expression.Dissertação Acesso aberto (Open Access) Estágio GO! Uma proposta de jogo de tabuleiro para a pedagogia(Universidade Federal do Pará, 2024-03-25) COSTA, Tiago Henrique Paixão da; NASCIMENTO, Márcio Lima do; http://lattes.cnpq.br/6668311810812135The supervised curricular internship, in a school environment, of the Pedagogy course is a stage in which the undergraduate has the opportunity to follow and assist the work of a teacher in the classroom. In this context, joint work and an exchange of knowledge are necessary between all members who are part of the internship journey. According to Raymundo (2013), the internship is a time for socialization and exchange of experiences. However, due to a series of factors, this dialogue and openness are not favored, or are scarce and limited, or restricted to some specific moments. Therefore, this research had the main objective of developing Estágio Go! A board game, with mechanics based on Quests (Howard, 2022) and Roleplaying Games (RPGs), with the aim of facilitating the sharing of knowledge between members of the process. Pedagogy internship in the initial grades of elementary school. Based on the concept of simulated reality (Kapp, 2012), Estágio Go! Proposes an imaginary universe, in which the Pedagogy intern assumes the role of a player and faces a series of situations that could, in fact, happen in the real environment of the internship. . Once faced with these situations or missions, you must use your knowledge and experiences from your undergraduate studies to propose solutions and thus overcome the challenges of the game. This qualitative research was designed as action research and the methodological process was organized as follows: (1) bibliographical study on teacher training, supervised internship, use of games in the context of teaching and creation of board and RPG games; (2) development of the first versions of the board game; (3) testing of game prototypes carried out with students and teachers of the supervised internship discipline in the initial years of Elementary School, of the Full Degree in Pedagogy course at the State University of Pará; and analysis by two experienced school experts; (4) development of the final product Estágio Go! Improved according to the results of field experience and expert evaluation. The results of the investigation showed that the educational product Estágio Go proved to be an aid tool for the internship discipline and was well received by the students and teachers participating in the research.
