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Dissertação Acesso aberto (Open Access) Consumo racional da água: uso de sequência didática no ambiente escolar(Universidade Federal do Pará, 2020-06-03) FURTADO, Simone Carvalho de Souza; ROCHA , Edson José Paulino da; http://lattes.cnpq.br/2313369423727020; SILVA, Marilena Loureiro da; http://lattes.cnpq.br/7261982145077537Water is increasingly showing itself as a finite and vital natural resource for human existence, as it is a substance that participates in most natural and industrial processes. Current estimates of use and inadequate consumption of this resource, considering waste and contamination, reveal that in a few years the world will face a significant deficit in water supply. According to data from the Ministry of the Environment and the National Information and Sanitation System, waste in the country is around 38% of treated water, in some regions such as the North and Northeast, an index that can exceed 50%, in addition to contamination of rivers and lakes that contribute to increase this water stress. In this sense, the research proposes to contribute significantly to the teaching of Environmental Sciences with regard to the theme of water, with the general objective of proposing a Didactic Sequence (SD) to address the theme "Rational Consumption of Drinking Water" for assist in the teaching- learning process with teachers and students of the 4th and 5th years of Elementary School held at EEEFM Izabel dos Santos Dias in Icoaraci, district of the municipality of Belém - PA. The research was carried out through the qualitative approach, using semi-structured interviews for school managers and coordinators and structured questionnaires for teachers and students for data collection. This research was based on the conception of learning that is guided by a Historical-cultural approach to human development, based on the Socio- interactionism of Lev Vygotsky and on the teaching methodological proposal through Dolz Didactic Sequence , Noverraz and Schneuwly. The final results pointed to the need to encourage students to think about the environment as an extension of their life and that their individual and collective actions directly interfere in this process of preserving natural resources and the environment. Water should be treated as a natural, finite and fundamental element for survival, taking care not to waste this resource in daily practice, favoring its rational consumption. It is concluded that the Didactic Sequence is in fact an efficient educational product to address the theme of rational water consumption, as well as other themes in the elementary school space; in addition to constituting a strategy that values students' prior knowledge, which also helps teachers in working with the school curriculum, aiming at this dialogue between School and Community, as it contributes towards making a correlation and associating the problems experienced daily, whether basic sanitation, violence, misuse of water or its culture, within a larger world context that involves several socio-environmental and socio-cultural factors in the teaching-learning process of students and teachers working in Basic Education in the count.Dissertação Acesso aberto (Open Access) Contrapontando: um roteiro de integração de competências para o ensino-aprendizagem da notação musical digital(Universidade Federal do Pará, 2023-07-25) RODRIGUES, Rodrigo Gabriel Ramos; MIRANDA, Fernanda Chocron; http://lattes.cnpq.br/3101500469419928; http://orcid.org/0000-0002-1774-6402This work presents the results of research carried out within the scope of the Postgraduate Program in Creativity and Innovation in Higher Education Methodologies at the Federal University of Pará (UFPA) aimed at the development and evaluation of an integration roadmap to enhance the teaching-learning process of Digital Musical Notation (DMN) for Music teachers in higher education. For this, we activated our experience as teachers of the Bachelor's Degree in Music at the Carlos Gomes State Institute (IECG), which was configured as the locus of the research. The resulting Educational Process (EP) from the research was titled "COUNTERPOINTING", and consists of a proposed teaching-learning journey made available in digital format, which systematizes a process of integrating digital and musical skills, based on the approximation of levels/layers previously defined by frameworks (CARRETERO GOMEZ, 2017; REDECKER, 2018) and musical theories, such as Swanwick's (1994, 1999, 2003, 2014, 2021). The construction of this research took place in six phases. In the first, we focused on characterizing the locus of our professional activity, from which it was possible to understand the structure of the IECG, the Bachelor's course, and the role of the Music Publishing disciplines within this course. The second phase was dedicated to mapping and analyzing six score editing programs, identifying differences and similarities between them. The third phase consisted of surveying information about the ownership and use of technologies among IECG students, reaching a sample of 30% of the student body of the institution. The fourth phase was for conceptualizing and discussing the premises of what we understand as DMN. In the fifth phase, we evaluated the content of the first version of the Educational Process (EP). The suggestions, recommendations, and comments received from the four evaluators allowed significant improvements to the EP, as well as a better understanding of the relevance of its proposition. The sixth and final phase, therefore, was dedicated to the conception and development of the final version of the EP, involving a design professional and text review. Among the results and contributions of this research, we highlight that the construction of the roadmap will enable teachers to expand the knowledge of their musician students, assisting in the study of other subjects and enhancing learning autonomy through technology. We believe that the development of this EP already benefits both the IECG community and any other teacher who is interested in promoting the development of Digital Musical Notation.Dissertação Acesso aberto (Open Access) Contribuições de uma abordagem processual para o desenvolvimento da escrita em inglês no ensino superior(Universidade Federal do Pará, 2025-02-27) SANTOS, Daniel Carmo; ARAÚJO, Marcus de Souza; http://lattes.cnpq.br/1803218796986644; HTTPS://ORCID.ORG/0000-0001-5403-0879; ELIASQUEVICI, Marianne Kogut; http://lattes.cnpq.br/6655468164115415Writing is often neglected among the four essential language skills (listening, speaking, reading, and writing) in teaching English as a foreign language (Korth et al., 2017; Martínez, López-Díaz, & Peréz, 2019; Nondabula & Nomlomo, 2023). Considered challenging, writing ends up not being effectively and integratively addressed alongside the other language skills, being reduced to isolated activities in textbooks. Typically, such activities are also designed under the product approach to writing, where the written text is limited to a single version for correction by the teacher. In the undergraduate program of English Language and Literature at the Federal University of Pará (UFPA), Belém campus, students take five courses, Língua Inglesa 1, 2, 3, 4, and 5, to develop fluency in the language. However, writing remains one of the most challenging language skills for students. In light of this, this master's thesis presents research aimed at developing and designing a set of activities, called Write Up!, which uses the process approach to writing to help students in the English Language I course develop their English writing skills. The process approach contrasts with the product approach by considering different stages—planning, drafting, revising, editing, and publishing—that can be revisited to improve the text (Tribble, 1996; Harmer, 2015; Rhalmi, 2018). The methodology adopted in this research involved several stages leading to the materialization of the product, including planning based on bibliographic research, the development of activities, and validation carried out through expert evaluation, classroom testing, and feedback collection from students and the teacher. The results indicated that there is room to work on writing processually during the English Language and Literature course, and that this approach can contribute to the development of students' writing skills. Additionally, there is potential to raise students' awareness of the importance of valuing this skill both in their learning and in their future practices as English teachers.Dissertação Acesso aberto (Open Access) Efeito da utilização de jogos como intervenção lúdica no rendimento escolar: uma revisão integrativa(Universidade Federal do Pará, 2017) TSUTSUMI, Myenne Mieko Ayres; JUNIOR, Mauro Dias Silva; http://lattes.cnpq.br/2665950726942083; https://orcid.org/0000-0001-8544-4468; GOULART, Paulo Roney Kilpp; http://lattes.cnpq.br/7800966999068746A previous survey found that there are a considerable number of publications reporting the use of games as an effective method in educational context. However, the data that justify pedagogical practices need to be organized. The objectives of the present study were to perform an integrative review, which was divided into two parts: 1) systematic review of the literature on empirical research that investigated the effects of game play as a strategy for playful intervention in school performance and 2) discussion of as two behavioral sciences (i.e., Behavior Analysis and Ethology) with distinct, but complementary explanatory models may contribute to educational planning based on play behavior. In the systematic review we included empirical articles and/or experience/case reports describing the use of games as an intervention method for teaching formal school content; which were published in indexed journals; that mentioned or contained the previously defined keywords; and were published in English or Portuguese from January 2006 to December 2016. Two judges were responsible for collecting data and evaluating the relevance of articles in relation to inclusion criteria. Altogether, 141 articles were found, but only 19 were considered adequate to the criteria. It was found that children were the main participants; that electronic games were the most used; that mathematics was the discipline that concentrates the greatest number of studies; and that the use of games had the effect of improving students' academic performance. These results shed light on three important issues: 1) the need to include playful events in the context of teaching, planning and programming of learning making it meaningful for the student and the teacher; 2) to emphasize the importance of education as part of the scientific interests and, especially, of the behavioral sciences, since this way there will be collection and evaluation of evidences that support pedagogical methods and decisions; and 3) the integration between the contributions of Behavior Analysis and Ethology can help not only to understand the effect of games on learning but also to collaborate in alternative educational.Dissertação Acesso aberto (Open Access) GravidApp 2.0: aplicativo educacional para a prática da enfermagem obstétrica no ensino superior(Universidade Federal do Pará, 2022-05-26) AMORIM, Claudiane Santana Silveira; SERRUFO, Marcos Cesar da Rocha; http://lattes.cnpq.br/3794198610723464; https://orcid.org/0000-0002-8106-0560; MIRANDA, Fernanda Chocron; http://lattes.cnpq.br/3101500469419928; http://orcid.org/0000-0002-1774-6402This work focused on developing an educational application entitled GravidApp 2.0, which was designed to be a theoretical-practical support for students of the Obstetric Nursing (ON) discipline, offered by Magalhães Barata School of Nursing at the University of the State of Pará (EEMB/UEPA). The theoretical methodological foundation is based on the concepts and principles of Health Education, teaching practices in Nursing and the theoretical discipline of Obstetric Nursing, in addition to notions and debates on active methodologies and Educational Technologies (ET). This study was based on the development of five main methodological phases adapted from Instructional Design Model of Falkembach (2005). In the first, diagnosis of the intervention context, data survey made towards the UEPA context, the Nursing course and the ON discipline. In the second, the survey and analysis of reference applications, educational applications on obstetrics were mapped on the Play Store platform. The third phase was to create and prototype the educational product on the multiplatform Unity and with help and support of an interdisciplinary team of professor and students of the University Federal of Pará (UFPA). In the fourth stage, validation of the application content, the participants were 13 Nursing Specialist Judges (SJ), who evaluated the GravidApp 2.0 through a 30 itens questionnaire that was answered using the Likert Scale that basead the verification of the Contente Validation Index (CVI). Furthermore, SJ gave recommendations about the application’s usage and functionalities. In the last phase, the application was reviewed and finalized to make it available on Play Store. Among the results, the following stand out: (i) the development of a useful, innovative, creative and easily accessible application may enhance ON students’ learning. In addition, the application can be replicated beyond UEPA context; (ii) the educational product proved to be valuable in terms of its contents, reaching more than 90% of its IVC global percentage, presenting an excellent evaluation among the SJ; (iii) the contributions were important to the training and performance of the researchers involved in its development. In this perspective, GravidApp 2.0 has potential to make direct contributions to the production of Educational Technology in the area of ON in the Northern Region of Brazil, since it is an authorial technology that promotes teaching-learning and assistance to the future Nursing professionals, making them more engaged and qualified.Dissertação Acesso aberto (Open Access) História em jogo: do joystick à sala de aula(Universidade Federal do Pará, 2021-07-15) SOUZA, Allyson Fabrício Freitas; MESQUITA, Thiago Broni de; http://lattes.cnpq.br/9103271903652224; https://orcid.org/0009-0000-4099-8061In the study of history, everything can serve as an object of study, from ancient constructions and objects to current discourses and behaviors, which contribute to an understanding not only of past societies, but how our own society understands and represents those that preceded it. Electronic games can also be included in the category of historical artifacts such as a Greek vase from the 5th century BC and for the same reasons: it is the result of a society that had a given technology at the time of the production of this artifact and that was inserted within a context social, political and economic. Based on this proposition, our research presents a part of the history of video games, from their emergence to the point where they consolidated in the entertainment market, then discusses and analyzes specific historical narratives found in some commercial games that can be used in teaching History, and finally, it brings a general reflection about the potential of these games. With regard to the specific objectives, we intend to make the student (i) realize how a distant past is presented and represented by people from a much later time and that the selection of facts and characters cannot change the past, but it can re-signify it from other perspectives; (ii) relate concepts developed in the classroom with situations found in the game; (iii) place fun as a captivating element in the teaching-learning process of subjects present in the syllabus.Dissertação Acesso aberto (Open Access) L'Arrivée: jogo sério para potencializar o ensino do francês(Universidade Federal do Pará, 2023-09-01) CAVALCANTE, Lorena Laís Mendes; NASCIMENTO, Márcio Lima do; http://lattes.cnpq.br/6668311810812135This research focuses on the training of French teachers at the Universidade Federal do Pará, especially regarding their acquisition of speaking skills. To master the learning process of a foreign language means getting involved with it, and even more so when we talk about the training of the teachers of a foreign language. When we discuss teaching and learning, we look to strategies and pedagogical resources that might contribute to the acquisition of a skill set that is essential for a French teacher, focusing on their speaking competency. When we look for ways of stimulating the learning and development of this competency, we defined the objective of this research as follows: to develop a serious board game focused on the development of the speaking competency of undergraduate French teachers from the Universidade Federal do Pará. To reach that goal, we established specific objectives that focused on investigating the difficulties faced by these undergraduate teachers in the process of acquiring speaking competency, on the elaboration of tasks and challenges for the game, and on testing and validating the game with the undergraduate students. In this context, we relied on authors whose work supports the use of gamification as a learning tool, such as Schell (2008), Huizinga (2000), as well as authors who discuss the teaching/learning process of French such as Mattar (2009), Germain (1993), among others. We conclude this research by presenting the analysis of the data collected during tests of our educational product with the participants of the research.Dissertação Acesso aberto (Open Access) A prática da intertextualidade na formação de leitores e produtores de texto proficientes(Universidade Federal do Pará, 2020-07-28) LIMA, Josué Pereira de; ABDON, Iaci de Nazaré Silva; http://lattes.cnpq.br/2212976917586395This thesis has as its theme intertextuality in the formation of proficient readers and writers, and focuses on this phenomenon as a relevant factor for the processing of text in reading and writing. Although there are studies, experiences, and research that show new methodologies to develop a work with reading and writing, which values the student as the main agent of the communicative process and makes him competent on his social practices, there is still a majority of students who sees the act of reading and writing as something empty. One of the resources that could favor a change in this situation would be the practice of intertextuality in the classroom, as it is crucial to make students realize that the texts they read did not appear in isolation, but that they maintain a relationship with existing ones. Moreover, it is in this path that this research is presented, whose general objective is to develop the knowledge of 8th/9th-year students about the intertextuality factor, in the processing of the text both in reading and in writing. For this study, a literature review was initially carried out to identify the theories that address intertextuality, discussing its nature, its typification, its importance and relevance, as well as focusing on intertextuality as an object of activities in Portuguese language classes to clarify what is the role that it can fulfill in the practice of reading and text production. Therefore, studies by several authors were considered, such as Abaurre and Pontara (1999), Val (2000), Bakthin (2003), Soares (2004), Fiorin (2006), Koch & Elias (2006), Bazerman (2007), Marcuschi (2009), Koch, Bentes & Cavalcante (2012), Antunes (2017). In methodological terms, this work was developed through action research, for a recurring problem in two classes of the eighth year that was found in Municipal School of Basic Education (EMEB) Piauí, which became the target research/observation, it was immediately thought about the interventional actions that could confront the problem found in those classes, but, for that, it relied on the joint action of the participants involved for a possible transformation of that reality in which they found themselves. The approach of the data in this research is of a qualiquantitative nature, since an objectively quantified data survey and an attempt to interpret them were made; at the same time, proposals for intervention activities were made that favored the subjects involved a reflection in the act of reading and writing inside and outside the classroom. The results obtained by the application of the intervention proposal, in which the resource of intertextuality was considered as an object of activities in the practices of reading and textual production, were satisfactory and encouraging, since some students who had immense difficulty in the practices of reading and writing started to have less difficulty in relating, understanding, interpreting and producing texts. This work provided an enriching experience and showed that, with the conscious use of intertextuality in the classroom, it is possible to contribute to the formation of good readers and good writers.Dissertação Acesso aberto (Open Access) Privilégio e Interseccionalidade no Ensino Superior: sequência didática para docentes dos Cursos de Relações Internacionais e de Tecnologia em Comércio Exterior da UEPA(Universidade Federal do Pará, 2024-03-28) SOUZA, Rose das Graças Bezerra de; MIRANDA, Fernanda Chocron; http://lattes.cnpq.br/3101500469419928; http://orcid.org/0000-0002-1774-6402This work presents the development process and results of a Professional Master's in Teaching research that designed and tested a didactic sequence on privileges and intersectionality in Higher Education, aimed at teachers working in the Bachelor's Degree in International Relations (IR) and Foreign Trade Technology (COMEX) at the State University of Pará (UEPA). To this end, studies on the processes of democratization of Higher Education in Brazil were deepened, the concepts of Privilege and Intersectionality, as well as on different types of prejudices. Among the theoretical methodological foundations that guided the development of this research and the conception and testing of the proposed didactic sequence, we highlight Akotirene (2022), Almeida (2019), Barbosa e Silva (2017), Bento (2022), Carine (2023), Colins and Bilge (2021), Oliveira (2021), Ribeiro (2023), Santos e Silva (2018), Skidmore (1976), Souza (2022), Zabala (1998) among others. This research has applied and exploratory nature and the procedures adopted were guided by a qualitative approach (bibliographical, documentary research, interviews, among others). In total, the research comprised six methodological phases: (i) Bibliographic and documentary survey for theoretical deepening; (ii) Definition and diagnosis of the intervention context; (iii) Design of the educational product; (iv) Carrying out a pilot action to apply the educational product; (v) Systematization and analysis of Results; (vi) Review and systematization of the educational product. Among the concepts and themes explored in the didactic sequence, in expository moments, and through playful dynamics and discussions, the main ones were: (i) Concept of Privilege; (ii) Privilege and Education Relation; (iii) Public policies and the democratization of Higher Education in Brazil; (iv) Racism and its social implications; (v) Intersectionality: a possible analytical path. Among the results achieved, the involvement and collaboration of teachers from the IR and COMEX courses from UEPA stand out, who not only participated in the pilot action based on the sequence, but also gave important feedback for the review and improvement of the final version of the educational product. We also believe that the training proposal revealed by the sequence is relevant and significant for its participants, as confirmed through the reports and through the results obtained in the evaluation form filled out by the teachers. We also consider that this proposal has potential for replication as it is a learning facilitating mechanism, which extends to other courses at the Center of Natural Sciences and Technology (CCNT) and other UEPA campuses. As a space that promotes education, the Brazilian public university, due to its mission of bringing together a diversity of people, needs to commit to and be open to these discussions, especially those that encourage the adoption of dialogical and respectful attitudes towards individuals in their pluralities of profiles and origins.Dissertação Acesso aberto (Open Access) Programa de estágio extracurricular teórico-prático interdisciplinar de iniciação em oncologia(Universidade Federal do Pará, 2022-08-18) SILVA, José Henrique Santos; RAMOS, Raquel de Souza; http://lattes.cnpq.br/3576658450395680; ELIASQUEVICI, Marianne Kogut; http://lattes.cnpq.br/6655468164115415From the identification of existing gaps in early learning stages of Health professionals to act upon the field of Oncology, this research sought to respond the focus question “How to assist in the training of undergraduates in the area of Health and sensitize them to work in the promotion, prevention, treatment, rehabilitation and palliation in oncology from an interdisciplinary perspective?”. To do so, the general objective was to “Structure an extracurricular internship program in Oncology for undergraduate students of courses in the area of Health in a theoretical-practical and interdisciplinary format of initiation in Oncology, based on the assumptions of active teaching-learning methodologies and interdisciplinary action”. This program was developed at the Instituição Oncológica do Brasil, a cancer research and treatment center located in Belém, Pará. Based on action research, the methodological path was divided into four phases: (i) carrying out a bibliographical survey; (ii) construction of the action plan; (iii) implementation of a pilot program; and (iv) follow-up of the investigation-action cycle. As an educational product resulting from the research, the “Guia didático: Programa de Estágio Extracurricular Teórico-Prático Interdisciplinar de Iniciação em Oncologia” was prepared, describing the structure of the Program (curricular organization, selection process, use of active teaching-learning strategies, evaluation process and others). The results obtained from the study also made it possible to verify the improvement in the training of undergraduates in the area of Health in terms of knowledge of Oncology subjects, which are scarcely addressed in the curricula of undergraduate courses. Because the Program is divided into axes (Teaching, Research and Extension), it provides a broader experience for the undergraduate student and the possibility of greater insertion in the Oncology specialty, expanding the vision of care and assistance in general. The division of the theoretical content into modules and the use of clinical cases makes teaching more focused on practical issues, related to the problems faced in the daily life of interdisciplinary assistance, providing the development of skills and competences for a differentiated support. Therefore, from the analysis of this experience, we believe that this developed product can favor and serve as an inspiration for the implementation of extracurricular internship programs in several other realities, whether or not in the area of Oncology – provided that the necessary adaptations are made and that the pedagogical proposals are similar.Dissertação Acesso aberto (Open Access) UNA: Jogo de cartas para o ensino-aprendizagem de referenciais do Design Moderno(Universidade Federal do Pará, 2022-07-27) CARNEIRO, Marcele Pamplona; ANTUNES, Isis de Melo Molinari; http://lattes.cnpq.br/5387958094272494; MIRANDA, Fernanda Chocron; http://lattes.cnpq.br/3101500469419928; http://orcid.org/0000-0002-1774-6402This dissertation presents the building process of an educational product entitled UNA, which consists of a card game for the teaching and learning of Modern Design references. In this regard, it started from the following focus issue: How to enhance the teaching-learning of important references of Modern Design, through the creation of a card game that stimulates the qualification among Design students? Therefore, the general objective was to develop a modified card game that presented Modern Design references, as well as assisted undergraduate students of this area to develop a visual repertoire for future creations/applications. Hence, UNA was created from adaptations of the original UNO®️ card game. In addition to it, a website was developed on the WIX®️ platform that provides access to content related to the Bauhaus for game users, a pilot theme chosen in this first version, which is based on the selection of images contained in the game's cards. The dissertation is divided into five chapters defined as it follows: (1) Pillars of Modern Design; (2) Teaching-learning and games; (3) Clues for the construction of the educational product; (4) Research Paths; and (5) The Educational Product. The theoretical framework that permeated the construction of the adapted game and its developments in the virtual environment was based on the texts written by Freire (1968); Malusa (2002); Gomes (2019); Kapp (2012); Kishimoto (2017) and Kaplún (2003), as well as theoretical and historical references about the Bauhaus School, with emphasis on the writings of Gullar (1998), Argan (1992), Droste (2006) and Gombrich (1999). As results achieved, we present a reflection on the use of the game in the classroom, as another methodological contribution tool that promotes students’ learning, in a playful way, and we provide a product that is a pilot card game, the UNA, available for appropriation in formal and informal learning environments, with the possibility of inserting other themes related to Design.Dissertação Acesso aberto (Open Access) Ver-o-autismo: protótipo de aplicativo educacional sobre Transtorno do Espectro do Autismo para estudantes de Psicologia(Universidade Federal do Pará, 2024-01-26) SILVA, Rosine Lima; COUTO, Danielle Costa Carrara; http://lattes.cnpq.br/4583227212550116; https://orcid.org/0000-0003-3810-1686The aim of this work is to develop Ver-o-autismo, a prototype of a mobile application for psychology students in training, who undertake clinical internship as part of their curriculum or extracurricular activities, with the intention of enhancing their skills in understanding and intervening in the context of Autism Spectrum Disorder.. To achieve the defined objective, the work was divided into three phases: 1) In the first phase, a literature review was conducted on the use of mobile technologies as a teaching-learning tool, the use of microlearning as a methodological proposal for the development of Ver-o-autismo application content, key concepts related to Autism Spectrum Disorder, and psychologist training in Brazil within this context; 2) The methodological path for the application's construction was then outlined, including the development of microcontent based on cues described by Buchem and Hamelmann (2010). Prototyping was carried out on the Figma platform, and tool development was implemented on the Android Studio platform version Flamingo 2022.2.1.20, using Java and HyperText Markup Language (HTML). Two requirements surveys were conducted through a Google Forms questionnaire to map the audience's interests and a review of related products on the Google Play Store to evaluate features of other existing applications on the subject; 3) In the final phase, the achieved results and their analysis were described, presenting the product and its main screens, along with its evaluation by six judges using the Learning Object Review Instrument (LORI) scale created and validated by Nesbit, Belfer, and Leacock (2009). Judges were selected from two specific groups, internship supervisors, and psychology students. The evaluation results demonstrate that the Ver-o-autismo application has the potential to fulfill the proposed objective. In the review of related products, no other applications with similar objectives to those developed in this work were found. This reinforces the uniqueness of the Ver-o-autismo application and its potential for innovation in Higher Education. Identified limitations are related to the scarcity of content focused on the diagnosis and intervention in adults and the elderly. In the presented perspective, it is believed that Ver-o-autismo has formative potential and offers significant contributions to the training of psychologists interested in working with individuals with autism. Thus, it provides an opportunity for a more committed and qualified involvement in this field.Dissertação Acesso aberto (Open Access) Videoaprendizagem: uma metodologia ativa experimental para o ensino superior(Universidade Federal do Pará, 2019-05-13) MACIEL, Mayara Santos; FREITAS, Guaciara Barbosa de; http://lattes.cnpq.br/8765902485221030This work aims to present and analyze the process of idealization, elaboration, experimentation, selection and validation of a methodological proposal for higher education, a so - called Videoaprendizagem. It is a proposal of pedagogical practice with emphasis on innovative and creative disciplines of education, because it redesigns teaching and learning relations in the classroom, allowing structural conditions for a teaching and learning autônomo for students starting from the critical thinking about digital technologies, focusing on the processes of creating pocket videos. The theoretical construction of this work is supported by the considerations of Heidegger (1994) and Orozco-Gómez (2002, 1998) on the “Essence of the Technique” and “Rationality of Relevance”, in the precepts of Martín-Barbero (2000) and Moran (2013, 2007, 2002, 1995, 1994 ). (2018), Valente (2018), Althaus and Bagio (2017), Souza, Iglesias and Pazin-Filho (2014) and Miter et al. (2008) on active methodologies. We refer to Freire (2011) and Zatti (2007) to face the younger (2012) and Moreira and Masini (1982) in order to deal with a more important learning, besides Paulo Freire (1986). technical guidelines for making videos by Moletta (2009) and Alves et al. (1987). A qualitative research has as main script a participant examiner (YIN, 2016; MINAYO, 2009b; GIL, 2008). As support techniques use the research (BONIN, 2011) and a documentary research (SÁ-SILVA; ALMEIDA; GUINDANI, 2009). To collect data on research changes, we use the data game, a playful adaptation of the world made by us. The selection and validation of consumer products (Videoaprendizagem guide, website and Basic Pocket Videos Production Manual) was carried out from a panel of Specialists (PINHEIRO, FARIAS, LIMA, 2013, STRUCHINER, RICCIARDI, VETROMILLE, 1998). The results of the research were developed and incorporated into the generation of videos and results of its derivatives, as well as the proposal for the creation of workspaces and the learning of meaningful learning.
