Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE
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Navegando Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE por Orientadores "MONTEIRO, Dionne Cavalcante"
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Item Acesso aberto (Open Access) O fomento da criatividade em práticas de cozinha no ensino superior utilizando PANC(Universidade Federal do Pará, 2023-10-16) FERREIRA, Bruno de Souza; ELIASQUEVICI, Marianne Kogut; http://lattes.cnpq.br/6655468164115415; https://orcid.org/0000-0002-9450-3965; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221Research presented in this master's dissertation focuses on creating, applying, and analyzing an external learning trail for students of the Gastronomy course to promote creativity in cooking practices using Non-Conventional Food Plants (PANC). In this case, red nettle (Laportea estuans) was the PANC under study. As part of this research, we are asking: How can non-conventional food plants be used to foster Creativity among students of higher education? This questioning led to the following general objective: Design an educational process to foster Creativity competence in kitchen practices in the training of Gastronomy course students, with non-conventional food plants (PANC) as content. Action research methodology, considering its connection to qualitative research approaches, seeks to promote changes in the reality context, but also educate and raise awareness of participants and the researcher. Learning is divided into four dimensions related to cooking: knowing, cooking, eating, and convincing. Activity activities subsidized by educational artists (podcast and illustrated booklet) are used for the learning trail, along with support materials (map mind, sensory evaluation form, technical sheet), that each moment of the trail helps to develop specific creative skills. This study was conducted with students in the 3rd semester of the Higher Course of Technology in Gastronomy at the Universidade da Amazônia (Unama) in 2022 within the scope of the discipline "Integrating Topics II". Students were assessed based on their previous knowledge of the PANC under study. An analysis of the student's creative process was carried out in the form of interviews to analyze their innovative and creative recipes made from red nettle. The research data shows that the learning trail contributed to the objectives it proposed, such as promoting creativity in students' activities and promoting the gastronomic exhibition.Item Acesso aberto (Open Access) Glicoliseum: simulador em ambiente de realidade virtual para o ensino da primeira fase da respiração celular(Universidade Federal do Pará, 2019-04-26) ALVES, Glenda Quaresma; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221; https://orcid.org/0000-0003-0838-3379This dissertation presents the process of conception, development, testing and validation of a Virtual Reality (RV) simulator for the glycolysis process, the first phase of cellular respiration. The tool has cellular environmental control and was developed as a didactic instrument whose objective is to assist teaching-learning relations in the subjects Cellular and Molecular Biology and Biochemistry, in higher education. The methodological approaches used were quantitative and qualitative, obeying the three stages of the scientific process suggested by Minayo (2009), namely: exploratory phase, field work and analysis of empirical and documentary material. The software development followed the agile methods model, being the tool developed by a team of interdisciplinary professionals. In order to provide theoretical support to the glycolytic concepts, followed by the modeling of the glycolytic substrates and cellular environment, in the 3D modeling software Blender. Besides that, the integration of these molecules into the VR environment was performed through the Unity 3D game development engine, culminating in the programming of the glycolytic pathway and in ways of user interaction with the cellular environment and glycolytic substrates. For immersion in the cellular environment in RV, it uses the headset of RV, HTC VIVE Óculus, consisting of movement sensors, interaction controls and immersion glasses. The product testing was carried out in a group of the Biotechnology Bachelor of the Federal University of Pará (UFPA) and in a group of the Degree in Natural Sciences of the National Program of Training of Teachers of Basic Education (PARFOR). The testing data were obtained through previous and post experimentation by questionnaires and interviews with the research participants. From the analysis of contents (BARDIN, 1970) it was noticed in the comparison of the questionnaires that, in general, the students involved in the test developed or expanded their learning about the concepts approached.Item Acesso aberto (Open Access) Manual para produção de aplicativo bilíngue para docentes que atuam com discentes surdos(Universidade Federal do Pará, 2020-05-04) CARDOSO, Jessica Rocha de Souza; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221This study starts after the recognition of a need presented by deaf people when entering higher education, as they face up difficulty in understanding specific terms of an area. Based on a bibliographic data, experiences as a student at the Pará University State (UEPA) and an exploratory research conducted in this study, allowed to observe the education of deaf people from their visual experiences and their linguistic, which justifies the character of this research, we seek to contribute directly to the education of the deaf in higher education, creating strategies to support teachers in order to adapt complex content and streamline the content to visual forms that take into account the specificities of deaf people. It is proposed a manual with instructions for producing a bilingual application, which presents specific terms of a certain area of knowledge. To prepare this manual, an application will be created for Linguistic Processes, a fundamental discipline of the Language Degree Libras (Brazilian Sign Language), offered by UEPA. The application presents: specific terms and their concepts, as well as a brief example, texts and PDF files and contact with the teacher. The general objective of this work is to conceive and develop a manual for the production of a bilingual application (Portuguese-Libras) for teachers who work with deaf students, from the Language Degree Libras, seeking to enhance the learning of the specific terms of the Processes discipline Linguistic. The specific objectives that will guide the stages of this work are: To carry out bibliographic research about a bilingual application (Portuguese-Libras); Identify terms that students have learning difficulties in the discipline Linguistic Processes; Translate the terms, concepts and examples of the Portuguese language into Libras; Produce videos in Libras for the application; Develop a bilingual application in the Linguistic Processes discipline; Design and evaluate the manual; Disseminate the results obtained through publication and presentation at events. The study carried out by research with a quantitative qualitative approach, in data collection was carried out through a questionnaire followed by a semi-structured interview, allowing participation, bidirectional interactions. After researching related works, an analysis was carried out on three applications used in the educational and social environment, as an aid in communication between deaf and hearing people. However, it was noted the lack of applications that presents an example of term-sign, allowing replication of applications and texts in Portuguese related to the term-signs. Thus, an application was produced in the discipline Linguistic Processes and, from this application, a manual was created that allows teachers from any area of knowledge to create an application for the discipline taught. This manual was tested and evaluated by nine participants, studying the last year of the Language Degree Libras, six deaf and three hearing. After evaluation and analysis of tests, a satisfactory result is recorded for use and dissemination of the manual.Item Acesso aberto (Open Access) Repertório de digitalização para ensino de habilidades da língua inglesa utilizando software de análise comportamental(Universidade Federal do Pará, 2021-07-27) BAIA, Ana Cleia Maciel; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221This dissertation work presents the process of development, testing and results on the design of a Tasks Collection adapted in the SIEL educational software. This Collection was designed to help teachers in higher education of English Language in the subject English Language I, which is marked by traditional education, which instigated my reflection on this method of instruction, through my own experience as a student and bibliographic support. The methodology used follows the path of the following phases bibliographic research; adaptation of SIEL software; design the proposal; data collect; session validation and product materialization. For the materialization of the product, related works pertinent to the research were sought to corroborate with this dissertation, by identifying the affinities and different views on the use of software in teaching and learning languages. Then, there was the development of SIEL sessions adapted for teaching the English language, presenting the methodological variation in the Matching-to-Sample (MTS) and Constructed Response MTS (CRMTS). Subsequently, he designed the Tasks Collection and as the software is not so simple to use, an Orientation Book for the teacher was also proposed, thus enabling the construction of new sessions, according to the teacher's needs. The testing and validation of the product took place from one of the sessions developed and was carried out with English Language teachers who had already graduated from the English Language Arts course, as it was not possible to evaluate it with groups of students due to the pandemic. Testing results were obtained through a questionnaire on Google Forms. Then, it is possible to talk about the results noting that the adaptation of the Tasks Collection has the potential to contribute to teaching and teachers are very interested in using it in their classes to improve skills.Item Acesso aberto (Open Access) Simulador em ambiente de realidade virtual para o ensino da membrana plasmática(Universidade Federal do Pará, 2019-11-27) REIS, Juliardnas Rigamont dos; FERREIRA, Ana Cássia Sarmento; http://lattes.cnpq.br/2022102405472089; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221This dissertation presents the process of creation, development, testing and results of a Virtual Reality (VR) environment simulator of a plasma membrane and was developed as a didactic resource to assist the teaching-learning relationships of the Cellular and Molecular Biology discipline in higher education. The methodology used was the experimental scientific method, following the observation, problem elaboration, hypothesis raising, experimentation, results analysis and conclusion phases. The software was developed by an interdisciplinary team and made use of agile methodology. As steps of the product construction process, a bibliographic research was carried out, as a theoretical basis, followed by the modeling of the plasma membrane and the animal cell, in the Blender 3D modeling software. Subsequently, the modeling was integrated into the VR environment through the Unity 3D game development engine, culminating in the programming of phospholipid movements, the transport of small substances across the plasma membrane and in forms of user interaction with the game. Virtual environment. For immersion in the cellular environment in VR, the HTC VIVE Óculus VR headset is made up of motion sensors, interaction controls and immersion glasses. The test of the product was conducted with professors of the Cellular and Molecular Biology discipline of the State University of Pará (UEPA), the Federal Institute of Education, Science and Technology of Pará (IFPA) and the Federal University of Pará (UFPA). With undergraduate students of the Biomedicine course at UEPA, the Biological Sciences / Undergraduate course at IFPA and UFPA and postgraduates from the UFPA Postgraduate Program in Biology Teaching (PROFBIO). Test data were obtained through questionnaires after contact and use of the VR simulator. From the content analysis it was realized that the simulator was considered an important tool and contributed to facilitate the learning of content related to the structural and functional aspects of the plasma membrane, besides making this learning fun and enjoyable.Item Acesso aberto (Open Access) Simulador em realidade virtual para o manejo de lesão por pressão para discentes do curso de graduação em enfermagem(Universidade Federal do Pará, 2025-06-03) TEIXEIRA, Niceane dos Santos Figueiredo; MONTEIRO, Dionne Cavalcante; http://lattes.cnpq.br/4423219093583221This dissertation investigated the elaboration, development, testing, and outcomes of a simulator within a virtual reality environment as an innovative pedagogical approach for the teaching-learning process of pressure injury management in an undergraduate nursing program. To substantiate this research, the contributions of active methodologies are highlighted. These have emerged as pedagogical strategies focused on promoting active student learning. In this context, virtual reality (VR) is employed as an innovative technological resource for teaching and improvement in the healthcare field, with a particular focus on nursing. The methodology was applied research, employing a quantitative-qualitative, exploratory, and descriptive approach. For theoretical grounding and contextualization, an integrative literature review and data collection were conducted. The simulator software was developed by a multidisciplinary team, utilizing the 3D modeling system Blender 3.5 for the creation of virtual elements. The integration of these models into the immersive virtual reality environment was executed through the Unity 3D game development engine. Product testing involved the utilization of virtual reality resources, such as the Oculus Rift, consoles, and motion sensors, in conjunction with a monitor and computer, thereby providing students with an interactive and immersive experience within the simulated pressure injury management scenario. The research involved the participation of nursing specialists and undergraduate students and was conducted at the Laboratory of Applied Artificial Intelligence (LAAI) of the Federal University of Pará (UFPA), located in Belém. Data collection at each stage of the development and testing process employed specific instruments. The analysis of the obtained data encompassed content analysis of discursive and objective responses, and the interpretation of quantitative data presented in graphs, aiming to understand the participants' perception of the simulator. The results and discussions presented in this dissertation demonstrate that the developed virtual simulator possesses significant potential as an empowering and facilitating tool for the teaching-learning process of pressure injury management in nursing education.