Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE
URI Permanente para esta coleçãohttps://repositorio.ufpa.br/handle/2011/12075
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Navegando Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE por Orientadores "RODRIGUES, Ronaldo de Oliveira"
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Item Acesso aberto (Open Access) DesmitiFake! Fake news como recurso didático na formação de professores de História(Universidade Federal do Pará, 2024-03-19) SANTOS, Matheus Miranda dos; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983; https://orcid.org/0000-0001-5721-2926This dissertation was created within the scope of the Criatividade e Inovação em Processos e Produtos Educacionais (CIPPE) research line of the Programa de Pós-Graduação Criatividade e Inovação em Metodologias de Ensino Superior (PPGCIMES), of the do Núcleo de Inovação e Tecnologias Aplicadas a Ensino e Extensão (NITAE2), at the Universidade Federal do Pará (UFPA). Its aim is to develop and implement, using active methodologies and practices, a didactic sequence that uses fake news as didactic resources in the training of history teachers. To achieve this goal, the educational product was prototyped in the form of a didactic sequence entitled "DesmitiFake!", which was presented in two meetings aimed at the History undergraduate course audience. Subsequently, this educational product was tested and validated with the participation of students on the History degree course at UFPA's Faculty of History, showing promising results in terms of student involvement, engagement and learning in the development of educational strategies that enhance critical and problem-solving skills using fake news as a didactic resource. Next, a website was designed to host all the materials created to implement the didactic sequence, with the aim of providing opportunities, creating and occupying the spaces made available by Digital Information and Communication Technologies (DICTs), in order to promote the dissemination of tools that can support the process of confronting fake news and bring the target audience closer to the potential provided by DICTs. In this way, the results of the research indicate viable theoretical and methodological tools for tackling fake news, through active methodologies and practices aimed at History undergraduate students.Item Acesso aberto (Open Access) Educação Inclusiva e jogos de cartas: o Jogo Acolher como proposta facilitadora do processo de inclusão de pessoas com deficiência no Ensino Superior(Universidade Federal do Pará, 2024-03-05) ASSUNÇÃO, Paulo Andrey Loredo de; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983; https://orcid.org/0000-0001-5721-2926The aim of this research was to develop a card game aimed at higher education students, which would help to reduce attitudinal barriers and contribute to the inclusion of people with disabilities (PwD) at this level of education. It was carried out using a qualitative approach, which guided the exploratory and field research. The theoretical basis was provided by studies involving Inclusive Education, such as Oliveira, I. (2002, 2017); Lima, S. (2017); Gamification and Games such as Kapp (2012); Gomes (2015, 2019) and Busarello (2016), in addition to documents from international conventions and Brazilian legislation regarding guidelines and orientations on the teaching of PwD, such as the Salamanca Declaration and the Brazilian Law for the Inclusion of People with Disabilities Law No. 13.146/15, respectively. The field research unfolded from internships and experiences at the Dentistry Course at the Federal University of Pará (UFPA) and at the institution's Accessibility Coordination Office (CoAcess), with monitoring in each of the five divisions that provide support for students with disabilities. The active methodology called Gamification was used to develop the product. The product validation process was supported by a semi-structured questionnaire answered by course students and a panel of experts via Google Forms. The results from the students' point of view indicate that the game meets the proposed objectives and arouses interest in the subject, while the experts believe that the product can generate curiosity about the subject and contribute to reflection and a change in attitude. Thus, it is understood that even though the final version of the game is presented, it is not limited to a single version, situation or form of gameplay, but provides and invites the challenge of different practices in the teaching context to which it is directed.Item Acesso aberto (Open Access) Guia didático para o Laboratório de Práticas e Experimentações Sala Arthur Leandro Tatá Kinamboji de Ensino Cultura e Artes Visuais Afro-Amazônica: caminhos para a decolonialidade(Universidade Federal do Pará, 2023-06-29) VASQUEZ, Jessica Calandrine; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983; https://orcid.org/0000-0001-5721-2926This work was developed with the objective of creating an educational product that is characterized as the Didactic Guide for the Laboratory of Practices and Experimentations Arthur Leandro Tatá Kinamboji Room for Teaching, Culture and Afro-Amazon Visual Arts. Methodologically, the research approach was qualitative, which unfolded in documentary research and participant research. The documents that served as the basis were the laboratory project, course plan, pedagogical project for the Visual Arts course in 2019, extension project, room project and teaching project. Participatory research was based on experiences in the Afro-Brazilian Art discipline, in meetings and actions from the Tatá Kinamboji Laboratory and Room. In the creation of the product, it was necessary to use two methodologies, design thinking and the open laboratory methodology. The first to think about the construction of this product in a practical way, and the second as a way of thinking about dynamics to enhance the aforementioned space. In this process, a pedagogical action was carried out, using the collection of Sala Tatá Kinamboji, in the discipline of Afro-Brazilian art. The validation and evaluation of the product was carried out from the application of physical and online questionnaires with the students of the class, questionnaire only online with the professors of the faculty of Visual Arts, as well as with the pedagogical sector of the course and members of the laboratory and Sala Tatá Kinamboji. The results present the construction of the guide as a proposal for direction and add up satisfactorily to validate the developed product. Although the product is finalized, it is extremely important to deploy and update it, as the laboratory is constantly being updated, due to the location where it is located, the need to continue cataloging incoming materials and new productions. Thus, this product contributes to the teaching-learning process, assists in the use of the laboratory, strengthening practices, research and actions in the decolonial perspective of Visual Arts Teaching.Item Acesso aberto (Open Access) MAIS (IN)FORMAÇÃO, MAIS SAÚDE: cartilha para profissionais em saúde no enfrentamento a Fake News(Universidade Federal do Pará, 2024-03-06) BENTES, Rodrigo Nascimento; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983; https://orcid.org/0000-0001-5721-2926This work was developed with the aim of producing a booklet that assists in the training/performance process of health professionals, considering the need to combat fake news and misinformation in the area of public health. The basis was based on studies involving health education according to Kwamoto (1995), Machado et al. (2007), Falkenberg et al. (2014); Role of health professionals: Nurses and Community Health Agents (ACS) according to Brazil (2009, 2021); Fonseca et al., (2018) in addition to seeking to analyze the concept of fake news and its consequences, as well as ways to combat the spread of false information according to references Nazareth (2018), Recuero and Gruzd (2019) Shah and Kumar (2018) and França et al., (2020), among other authors present in this research. Methodologically, the research approach was qualitative, which based the Narrative Literature Review and the use of the Experiential Learning Cycle (CAV) during the production of the dissertation, the booklet and the validation process during the supervised internship period with students and teaching staff. degree in Nursing and, soon after, tested and validated by health professionals, working nurses, and with the collaboration of the ACS. For this product, the experts were the nurse professor and nurses working at UBS in Barcarena, by filling out a physical questionnaire. The results were satisfactory, with, in some parts, the booklet entitled “More (in)formation, more health!”, already improved after considerations during the evaluation. The proposed booklet aims to be a training resource for the public in the health sector and related areas that can use recommendations and guidelines from reliable research sites, support that contributes to training and critical training, considering the problems that fake news can harm collective health. Thus, this product contributes to the teaching-learning process, assists in the use of research resources, brings topics and curiosities on various health topics, as well as provides guidance on protection and reporting against false information.Item Acesso aberto (Open Access) PRO-GESTÃO: ambiente virtual de aprendizagem para o desenvolvimento de competências por servidores ocupantes de cargos de gestão nas IFES(Universidade Federal do Pará, 2019-05-14) SILVA, Victor Daniel de Oliveira e; MALCHER, Maria Ataide; http://lattes.cnpq.br/5418062253829906; https://orcid.org/0000-0003-4687-1840; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983The purpose of this study was to develop a Virtual Learning Environment based on Learning Trails for the development of managerial skills of employees occupying a management position in the FIHE. Firstly, a process of validation of competences was carried out, which served as the basis for the construction of the Teaching Plan. In order to design the VLE, the various platforms available on the market were validated and Moodle was defined as the Virtual Environment that best fit within pre-established criteria. A proposal submission website was prepared using the Federal Government standard template used by the participating Federal Teaching Institution. The participating population involved 25 managers in the validation stage of competencies and 17 managers in the validation stage of the platform. The methodology used for the first stage was a questionnaire to validate groups of competencies established in the literature and in institutional documents. For the second step, it was established criteria of product validation considering the learning and usability of the platform by the managers. Regarding the use of VLE based on Learning Trails for the development of managerial competencies, it is perceived that it meets the needs of the manager, considering that the format guarantees autonomy, availability of diverse contents, alignment with strategic objectives, reflection on the context work and generation of new ideas. Through the evaluation of the planning and training sector of the Institution, the model serves to fill several gaps in the competence of managers and to have access to the various situations experienced by managers. Some points are considered as challenges to be overcome, such as the motivational aspects of managers' participation and the functionality of the platform for a self-instructional proposal. The conclusion, in general, highlights the importance of strengthening policies and actions that focus on the development of managerial competencies in the FIHE, since there are gaps and needs on the part of professionals. It is necessary to deepen studies on the evaluation and career development systems of the managers, the compliance of the performance of the managers to policies that aim at social control in the FIHE, and to evaluate which factors influence the quality of life and the performance of the managers in the FIHE.Item Acesso aberto (Open Access) _Studio: ambiente virtual de aprendizagem por pares para produção de conteúdo no ensino superior, navegável por acionadores(Universidade Federal do Pará, 2021-07-29) SANTOS, Matheus Henrique Almeida dos; RODRIGUES, Ronaldo de Oliveira; http://lattes.cnpq.br/1573942492848983; https://orcid.org/0000-0001-5721-2926This work aimed to develop a framework and a virtual peer learning environment for the creation of digital content in higher education, navigable by triggers. The environment was planned to be compatible with assistive navigation features, present in Windows®, MacOS®, Android® and iOS® operating systems, in order to be accessible by people with physical disabilities. A website was also developed to guide users in setting up their online account on the Notion® service. The Action Research, of an applied nature, with a qualitative approach were applied for planning, action and evaluation of results. Through questionnaires, interviews with students, experts panel and qualitative analysis metrics, it was found that _studio and the S3 framework meet the needs of content creation, for the application of the active teaching methodology: peer learning. According to the assessment of the accessibility experts panel, the environment is navigable by triggers and provides independence for people with Spinal Muscular Amyotrophy. The conclusion, in general, presents the analytical structure and a SWOT analysis of the product, based on the perceptions of students and teachers and the outcome of the expert panel. Some points are seen as challenges, such as expanding the audience for validating navigation by triggers. As an opportunity, the possibility of developing custom tools for content creation and the expansion of third-party tool indication lists, already existing in _studio, was explored.