Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE
URI Permanente para esta coleçãohttps://repositorio.ufpa.br/handle/2011/12075
Navegar
Navegando Dissertações em Criatividade e Inovação em Metodologias de Ensino Superior (Mestrado) - PPGCIMES/NITAE por Afiliação "FADESP - Fundação de Amparo e Desenvolvimento da Pesquisa"
Agora exibindo 1 - 2 de 2
- Resultados por página
- Opções de Ordenação
Item Acesso aberto (Open Access) Estágio GO! Uma proposta de jogo de tabuleiro para a pedagogia(Universidade Federal do Pará, 2024-03-25) COSTA, Tiago Henrique Paixão da; NASCIMENTO, Márcio Lima do; http://lattes.cnpq.br/6668311810812135The supervised curricular internship, in a school environment, of the Pedagogy course is a stage in which the undergraduate has the opportunity to follow and assist the work of a teacher in the classroom. In this context, joint work and an exchange of knowledge are necessary between all members who are part of the internship journey. According to Raymundo (2013), the internship is a time for socialization and exchange of experiences. However, due to a series of factors, this dialogue and openness are not favored, or are scarce and limited, or restricted to some specific moments. Therefore, this research had the main objective of developing Estágio Go! A board game, with mechanics based on Quests (Howard, 2022) and Roleplaying Games (RPGs), with the aim of facilitating the sharing of knowledge between members of the process. Pedagogy internship in the initial grades of elementary school. Based on the concept of simulated reality (Kapp, 2012), Estágio Go! Proposes an imaginary universe, in which the Pedagogy intern assumes the role of a player and faces a series of situations that could, in fact, happen in the real environment of the internship. . Once faced with these situations or missions, you must use your knowledge and experiences from your undergraduate studies to propose solutions and thus overcome the challenges of the game. This qualitative research was designed as action research and the methodological process was organized as follows: (1) bibliographical study on teacher training, supervised internship, use of games in the context of teaching and creation of board and RPG games; (2) development of the first versions of the board game; (3) testing of game prototypes carried out with students and teachers of the supervised internship discipline in the initial years of Elementary School, of the Full Degree in Pedagogy course at the State University of Pará; and analysis by two experienced school experts; (4) development of the final product Estágio Go! Improved according to the results of field experience and expert evaluation. The results of the investigation showed that the educational product Estágio Go proved to be an aid tool for the internship discipline and was well received by the students and teachers participating in the research.Item Acesso aberto (Open Access) O podcast como recurso pedagógico para professores de ensino religioso(Universidade Federal do Pará, 2020-05-05) GONÇALVES, William Teixeira; SEIXAS, Netília Silva dos Anjos; http://lattes.cnpq.br/2301685130625189Religious Education is constituted as an area of knowledge in Basic Education and as an integral part of the school curriculum, with optional enrollment for the student. The object of study in this area is the religious knowledge about the different beliefs and practices existing in Brazilian society, aiming at the integral education of the citizen. However, from informal conversations with professionals in the area, it was found that there are few didactic materials and pedagogical resources that work the curricular component from this perspective. Considering this, and added to the need to think about Digital Information and Communication Technologies (DICT) in the scope of teaching-learning, this thesis had as general target the produce a podcast to demonstrate for teachers work in Religious education the possibilities of this media as an alternative pedagogical resource to explore themes related to the religious diversity of Brazil. The study started from the following guiding question: How can podcast contribute to the teaching practice of Religious Education teachers? In this sense, there was the design and production of a podcast with four episodes as a demonstration of the media an pedagogical resource, based on DICT, to be explored in the approach of themes related to the religious phenomenon. To achieve this end, research of an exploratory nature and of a qualitative approach was carried out, in which a bibliographic survey was carried out on Religious Education, Religious Studies, DICT, digital media and podcast for theoretical foundation of the proposed product, in addition to documentary research on legislation about Religious Education in Basic Education. The episodes of the pilot podcast covered Buddhism, Spiritism and the podcast media itself, all of which underwent a validation process through the constitution of a Panel of Experts, composed by teachers working in the area of Religious Studies and Religious Education. The evaluation by the experts aimed to verify the quality of the product and the feasibility of its use for the classroom. The experts listened to the episodes and filled out a form made available via Google Forms, with closed and open questions. The results of the product validation process indicate that there is a good receptivity in the area in relation to the use of this media in Religious Education, but for its effective viability as a pedagogical resource, it is necessary to be aware of technical issues, such as the availability of equipment for recording and editing and access to the Internet by teachers and students, as well as appropriate guidelines for dealing with these instruments. Defining the format and style of language to be used in addressing the themes is also a relevant item pointed out in the evaluation, since as a pedagogical resource the objective is to dialogue with students, so the planning of the podcast must consider the context for which it is proposed. The presence of DICT in education is a fact today and the podcast, one of the consequences of these technologies, can bring to this teaching a contribution to the approach of the religious phenomenon.