Navegando por Assunto "Programming logic"
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Item Acesso aberto (Open Access) Desenvolvimento de um sistema web para auxílio do processo de ensino-aprendizagem de lógica de programação aplicado ao novo ensino médio(Universidade Federal do Pará, 2024-06-28) MEDEIROS, Ederson José Andrade; ALVES, Elton Rafael; http://lattes.cnpq.br/8408339809247090; https://orcid.org/0000-0003-2148-8941Educational technologies have played a crucial role in enhancing the teaching-learning process, offering innovative solutions that contribute to a more dynamic and effective education. Despite the development of various tools aimed at different areas of knowledge, gaps still exist in certain subjects, such as programming logic within the context of the New High School. This study proposes the creation of a web-based system for teaching and learning programming logic, specifically designed for New High School students. The system is intended to be an efficient and accessible tool, capable of facilitating the understanding of complex programming concepts. Based on an educational requirements survey and usability tests, the platform was developed to meet the needs of students, providing an intuitive and interactive learning experience. This study was conducted in the city of Belém do Pará. The results obtained regarding the use of the application by participants show a considerable level of satisfaction (over 60%), demonstrating that the application can be used by any student wishing to learn programming logic both inside and outside the school environment.Item Acesso aberto (Open Access) Logificação: ambiente gamificado para auxiliar no ensino de lógica de programação em cursos de computação(Universidade Federal do Pará, 2025-02-06) CASTRO, Maria Beatriz de Oliveira; SANTOS, Viviane Almeida dos; http://lattes.cnpq.br/1489376127395764The discipline of Programming Logic requires innovative pedagogical approaches. This study presents LOGIFICATION, an environment gamified by adapting Moodle, which combines game elements with Piaget's theory of cognitive development to facilitate the assimilation and accommodation of knowledge. Using resources such as avatars, points and rankings, the system aims to motivate and engage students in learning. The research demonstrated good results, with greater motivation, engagement and performance in the experimental group, highlighting gamification integrated with a learning theory as a promising pedagogical strategy for the teaching of Programming Logic.