Navegando por Assunto "Ludicidade"
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Dissertação Acesso aberto (Open Access) Caderno Digital Bio-Arte: o ensino de Botânica a partir de uma obra de arte(Universidade Federal do Pará, 2019-05-10) SANTOS, Leidiane Jacira de Oliveira; NASCIMENTO, Márcio Lima do; http://lattes.cnpq.br/6668311810812135The teaching of Botany, in general, is marked by a traditional methodology, exhausted from lectures, with little practice and contextualization, becoming uninteresting and based on the memorization of nomenclature, with little approaching with the student’s experiences. In view of this, the work presented here deals with the production of a didactic material for the teaching of Botany, which aims at the integration of art and playfulness as auxiliaries in teaching this theme. In an education perspective based on 'Significant Learning' and the valuing of students' life experiences, work encourages creativity and innovation in teaching practices, seeking to expand the paths created by the brain, to favor student learning. Bio-arte is a Web Application, classified as a "Didactic-Pedagogical Notebook", which has the function of assisting in the actions of teacher teaching, and student learning, on 'Morphology and Classification of FLOWERS' in Higher Education . The starting point of the application is the screen "The Birth of Venus" (1,484) - by Sandro Botticelli. From it, the student can navigate to other slides and have access, in an interconnected way, to the subjects of Botany and Art, related to the picture and the theme of chosen teaching. As well as, the proposals of activities to be developed. The subjects are approached through texts, images, audios, videos and animations. In order to carry out this work, 'Mixed Methods' were used as a research technique, with 'Qualitative' and 'Quantitative' approaches - observation as participant and interviews. In addition to 'Exploratory Research' through 'Literature Review'. The 'Expert Panel' was used for product validation. Considering the assumptions described by the research, it was concluded that the Bio-arte product has real potential to meet the needs of the target audience, teachers and students of Higher Education, regarding the improvement of teaching-learning botany. Establishing for him, educational pillars based on interdisciplinarity, creativity and innovation. Using ludicity and art in the search for the integral development of the individual, his educational emancipation and the valuation of his previous knowledge, his identity and his interests. The application can act much more than as an object of learning, but also as a methodological process of teaching.Tese Acesso aberto (Open Access) Ciranda lúdica: subjetividade, docência e ludicidade(Universidade Federal do Pará, 2018-04-05) CUNHA, André Luiz Rodrigues dos Santos; ALVES, José Moysés; http://lattes.cnpq.br/6500775506186127; https://orcid.org/ 0000-0003-1307-1249; ALMEIDA, Ana Cristina Pimentel Carneiro de; http://lattes.cnpq.br/1265908866509687; https://orcid.org/0000-0002-9432-2646The playfulness is a desirable characteristic of the teaching and learning process, making itself present, in different regularities and in different educational scenarios. There is a polysemy of the term ludicidade and of the varied pedagogical practices that it guides. I defend the thesis that the multiplicity of the subjective senses of playfulness and the ways in which they guide pedagogical practices are produced by the teacher at different moments in his life as part of his school and extracurricular experiences. The present research had as objective to interpret the configuration of subjective senses on ludicity, produced by professors in the teaching of biological sciences, in the School of Application of the Federal University of Pará. Oriented by Subjectivity Theory and Qualitative Epistemology, proposed by González Rey, I realized a constructive-interpretative study with three teachers of this school. The information was produced through phrases complements, writing and a conversational dynamic composed of individual and collective interviews, as well as informal dialogues. I organized the subjective productions of the teachers, constructing indicators of subjective senses and interpreting how the playful was configured in the subjectivity of each teacher. This study made it possible to understand that the way each subjective teacher the playful implies different teaching practices. The subjective senses of playfulness are promoters of motivation, both for students and for teachers. Student feedback is important for playfulness in teacher action. The social subjectivity of the school is fundamental for the production of new playful senses, which are built in interaction with students and other people. In addition to supporting the thesis I formulated, the results of the research indicate the following educational implications: subjectivize playfulness with emphasis on the subject (student) and not on the disciplinary content; understand the playful as a communicative form between teacher and students and creative expression of these subjects; to reaffirm the playfulness as a promotive experience of motivation, in a recursive and inseparable way, both for those who learn and for those who teach; enjoy the playful, in the various contexts of life as an instrumental resource, but also a socio relational.Artigo de Evento Acesso aberto (Open Access) As contribuições do jogo “No movimento dos números” para o ensino da adição nos anos iniciais do ensino fundamental(Executiva Paraense dxs Estudantes de Pedagogia, 2018-07) CRUZ, Rosiane Oliveira da; SANTANA, Rosa Carla Costa; SANTOS, Sonia Helena Moraes dos; SOARES, Maria ElianaArtigo de Periódico Acesso aberto (Open Access) O desenho animado e o encanto do herói na TV(Universidade Federal do Pará, 2013-04) SANTOS FILHO, Alexandre Silva dosPlaying with animated cartoons is quite revealing. They allow the child to play a role in the relationship and interaction process, affecting thus the ludic meaning. The aim is to reflect on the role of the child’s graphic representation as the mediating factor in ludic behaviour. Therefore, this paper also discusses the meaning of the graphic toy in the lives of children, especially when influenced by hero characters from animated cartoons. It also attempts to bring important concepts together, such as: liminal and liminoid, which characterise the ludic behaviour between art and child’s play; ludicity as an element of consequential nature; entertainment – sensitive and free; and imagination mechanisms. This reflection is based on the image references of animated cartoon series broadcast on Brazilian television. Finally, it will be said that playing with graphic forms of hero characters promotes relationship capacity and interaction with other childrenArtigo de Periódico Acesso aberto (Open Access) A educação ambiental por meio da ludicidade: uma experiência em escolas do entorno do Parque Estadual do Utinga(Universidade Federal do Pará, 2013-09) BAÍA, Maria da Conceição Ferreira; NAKAYAMA, LuizaOne of the main problems of contemporary society is the degradation of the environment. Humanity is facing a big challenge - the preservation of natural resources and consequently the preservation of his own existence. Given this situation, the Environmental Education (EE) is presented as a way to educate more in a comprehensive and complete way. In this context, the “Novo Encanto” Association in partnership with the State Secretary of Environment (SEMA) perform planned actions for elementary school students from public schools in Ananindeua - PA, located around the PAB, with the aim to study the use of the playful as a strategy to sensitize the children of the importance of the place as a space for recreation, environmental reserve, biodiversity and water resources.Dissertação Acesso aberto (Open Access) Ensino de ciências na educação infantil: uma proposta lúdica na abordagem ciência, tecnologia e sociedade(Universidade Federal do Pará, 2020-02-04) COSTA, Edith Gonçalves; ALMEIDA, Ana Cristina Pimentel Carneiro de; http://lattes.cnpq.br/1265908866509687; https://orcid.org/0000-0002-9432-2646Science teaching in Early Childhood Education has consolidated an important space in research in the field of education and in teaching practices, promoting new ways of thinking about the education of young children. In this vein, this study aimed to analyze the contributions of the association between playfulness and the STS approach to science teaching in a class of Early Childhood Education. The study methodology adopted a qualitative approach, such as pedagogical intervention, which took place in a Child Education Unit in the Municipality of Belém / PA. The intervention method adopted consisted of playful activities with a STS approach on the school environment, theme having as subjects, 25 children, in the age group of four to five years. The instruments used to obtain the data were photographs, field diaries, audio recordings and drawings produced by the children during the activities. For the interpretation of the data, Discursive Textual Analysis was used. From the analysis it was observed that STS principles emerged in the playful activities during the learning situations promoting the problematization of social issues by the children, in their participation in decisions regarding the subjects covered, in the construction of attitudes and values related to care for the environment, as well as in the promotion of interdisciplinary, contextualized and dialogical science teaching. The association between STS Approach, Playfulness and Science Teaching proved to be possible, showing that playfulness is a basic element to bring themes that involve STS interactions because, considering that play represents the guiding activity in early childhood, playful activities are essential to have an education that corroborates with their needs and that promotes meaningful learning and positive developments for the integral development of the child, including on approaches to diverse topics such as those involving STS relations. It is concluded that bringing STS Education to the field of Early Childhood Education poses itself as a great challenge, however necessary so that it can also contribute to the promotion of children's scientific education, with a view to stimulating their criticality and the construction of a favorable terrain for the exercise of their citizenship, taking into account the specificities that involve this phase of human development .Dissertação Acesso aberto (Open Access) Ensino de operações básicas com jogos a uma estudante com transtorno de espectro autista (TEA)(Universidade Federal do Pará, 2024-05-24) OLIVEIRA, Luiza Barros; MANFREDO, Elizabeth Cardoso GerhardtDissertação Acesso aberto (Open Access) Jogos didáticos para o ensino de ciências ambientais na educação básica(Universidade Federal do Pará, 2024-03-07) RODRIGUES, Zelinda Duarte; RIBEIRO, Karla Tereza Silva; http://lattes.cnpq.br/2654817572738748Given the precarious state of the basic sanitation system regarding the quality of water for human consumption, this study aimed to contribute through the application of educational games, focusing on Environmental Sciences themes, to the teaching and learning process of 5th-grade students in the early grades of Elementary School, in public schools in the municipality of São Sebastião da Boa Vista – Pará (SSBV-PA). We utilized a questionnaire as a data collection instrument, consisting of both objective and subjective questions, which was administered to teachers. This field research employed a quantitative-qualitative approach, involving the development of a Didactic Sequence and the creation of an "Ecological Chest" containing four games. These games were qualitatively evaluated and received positive acceptance from the judges. The research results with educators indicated that environmental and social themes are prevalent in school documents, highlighting the need for training in Agenda 2030 themes and the Sustainable Development Goals (SDGs). Educators employ various methodological strategies and recognize the importance of educational games. During the game application phase in schools, there was noticeable interest, dedication, and attention from the students. Thus, this study aimed to provide benefits such as the implementation of educational strategies and didactic products, contributing to teachers' practices, introducing a new effective and facilitating methodological tool in the teaching and learning process, as well as promoting the formation of values and attitudes. Therefore, we consider that the objectives of this work were achieved, as we emphasized topics related to Environmental Sciences, with a focus on Water, using a Didactic Sequence and Educational Games, adopting an interdisciplinary and playful approach, thus contributing to the teaching-learning process."Dissertação Acesso aberto (Open Access) A ludicidade e o ensino de ciências na educação em ciência, tecnologia e sociedade nos anos iniciais do ensino fundamental(Universidade Federal do Pará, 2022-08-31) Raiol, Kássia Cristina da Silva; Almeida, Ana Cristina Pimentel Carneiro de; http://lattes.cnpq.br/1265908866509687; https://orcid.org/0000-0002-9432-2646The intense transformations that have taken place in the contemporary world have produced new demands and challenges for science education, to form citizens who exercise active participation in a society increasingly influenced by science and technology. In this sense, this research aimed to understand and analyze how recreational activities allied to STS education, through themes, can favor scientific and technological literacy of children in the 1st Year of Elementary School. This is a qualitative study, of the participative research type, which presents pedagogical reflections and propositions about the teaching of science, through an educational product, structured in the format of a Pedagogical Notebook built in the format of an e-book, with based on assumptions of Playfulness and Education in STS, called "STS Education in the Initial Years of Elementary School: A playful proposal for the teaching of Personal Hygiene". The notebook is structured in two parts: the first with theoretical references discussed in the research and the second, where the proposed activities are organized, which problematize the theme: Can personal hygiene care save lives? Proceeding with the validation of this educational product by six teachers, postgraduates in the area of science, who work with science teaching in public schools in Belém-Pará, being the subjects of this research. For data collection, an instrument was developed using the Google Forms platform (sent by e-mail) that guided the analysis, reflections and contributions of the teachers, a questionnaire consisting of ten subjective (open) questions, which allowed the recording of of a broad evaluation of the educational product, consolidating the collection of research data. With the information collected, a Discursive Textual Analysis (DTA) was carried out to visualize the possible contributions of this research to those involved in science teaching. Thus, this research made possible understandings about the importance of giving the student the opportunity to build scientific and technological knowledge, to insert it in an ACT process, as well as to favor a citizen formation that develops abilities to interpret and apply such knowledge in real situations of the everyday life, contributing to their understanding of the world. In this sense, the association between playfulness and STS education proved to be a rich and promising path.Artigo de Periódico Acesso aberto (Open Access) A ludicidade no desenvolvimento da criança: uma experiência de iniciação científica(Universidade Federal do Pará, 2014-08) ABREU, Waldir Ferreira de; OLIVEIRA, Damião Bezerra; ABREU, Aline; ALMEIDA, Aline; ROBERTO, Adriano; OLIVEIRA, Berline; DÁCIO, Ígora Irma Santos; MAIA, Jessica; SANTOS, Juliana; SILVA, Juliete; FERREIRA, Mirene; ASSIS, Ruth; PEREIRA, Sirley; VERAS, VictóriaThe play activity in education, represented by plays and games, can develop a child’s learning in the classroom. The playful poses as a teaching tool for performance and full development of children, providing moments of joy, learning and commitment to learning. Article and results of undergraduate research activities developed by the Group of Studies and Research in Education, Childhood and Philosophy - GEPEIF / CNPq/UFPA coordinated by professors Waldir Ferreira de Abreu and Damião Bezerra Oliveira and the bond extension project: The playful as teaching resource in the education of children. Aims to discuss the importance of playfulness in the process of child development, especially in kindergarten and provide recreational activities developed with the school children and the rivers Quianduba and Ajuaí in a workshop on playful.Dissertação Acesso aberto (Open Access) A matinta tem a cor da chuva: ludicidade como estratégia de ensino-aprendizagem para Educação ambiental(Universidade Federal do Pará, 2015-08-31) DIAS, Maírna Costa; NAKAYAMA, Luiza; http://lattes.cnpq.br/3771896759209007Whereas popular culture was established as a colorful mosaic of myths, rituals, values and knowledge, and they, in turn, are often absent from school spaces impeding the formation of critical social subjects and able to appreciate the local culture we recognize in the Amazonian legends (represented in this work by the legend of Matinta Perera) potential rescue tools, recovery and reinterpretation of the Amazon culture. The objective of this research was to try to understand the possibilities and approaches between Amazon mythopoeic and environmental education attentive and contextualized to the rich imagery of popular culture present in children's speech. We develop our study in Early Childhood Education School "Ecoescola Rita Nery" located in Tenoné District, Bethlehem, PA to the following methodology: focus group training with teachers of Ecoescola for discussion and planning of activity, thematic delimitation "urban waste and Matinta Perera "story staging tied the chosen theme," retelling "of the story by children and collection of narratives. We note, by the children's narratives, the character Matinta Perera presented with diverse character which provided an opportunity for children to incorporate habits and attitudes "ecologically correct", started to behave as environmental multipliers.Dissertação Acesso aberto (Open Access) RIO DA MATEMÁTICA: um jogo de tabuleiro para auxiliar na aprendizagem de conceitos matemáticos na formação do/a pedagogo/a na UFPA – Campus Altamira(Universidade Federal do Pará, 2023-07-03) VALE, Renan Rodrigues do; NASCIMENTO, Márcio Lima do; http://lattes.cnpq.br/6668311810812135The training of the pedagogue has been a permanent debate in academic research on different fronts, among them, on their training in mathematics considering that this professional works with the disciplines in the Early Years of Elementary School. The present dissertation had as general objective, to verify if the use of the game Rio da Matemática contributes to the formation of the Pedagogy Graduates and, consequently, feel more motivated to study and confident to teach Mathematics, and with specific objectives; a) to know the curricular components on the teaching of Mathematics present in the Pedagogy Degree course at UFPA; b) identify the difficulties of teaching-learning in Mathematics of Pedagogy Graduates and how they deal with these limitations; c) discuss the use of the game and playfulness in the teaching learning process of Mathematics; d) design an educational product that contributes to the teaching-learning process of Mathematics of Pedagogy Graduates; e) Use the Rio da Matemática game as a tool for the training of Pedagogy Graduates in the FTM discipline of Mathematics. About the research problem: how can the use of a board game contribute to the teaching of mathematical content in the training of Pedagogy graduates and in their didactic pedagogical practice in the early years of elementary school? Methodologically, a survey was made of the PPCs of the pedagogy course at UFPA on the offer of subjects related to the teaching of mathematics, regarding the construction of the educational product and the game, qualitative research was used, and through bibliographic and documentary research, and field research. It also includes the methodological steps for the construction of educational products, as instruments of data collection, an electronic form, pre-test matrices and product validation matrix with the students of the pedagogy course were used. It was concluded that students have certain gaps in the use of mathematical concepts in their daily lives, and a certain absence of teaching practices related to the use of games; while the FTM- of mathematics teaching students scored a possibility of a greater workload for the discipline. Regarding the analysis of the validation matrix, the product positively meets some dimensions and categories used for further analysis, with the exception of the transformation category, which the game does not make a contextual relationship between the content and pedagogy content. Thus, the Rio da Matemática game has the potential to be used and applied as a proposal for methodology and didactics in a playful way, enabling pedagogy graduates to learn and teach mathematics in a creative and motivating way.Dissertação Acesso aberto (Open Access) Tem deus grego na encantaria cinematográfica da Amazônia: uma mitoanálise do filme “Juliana contra o jambeiro do diabo pelo coração de João Batista"(Universidade Federal do Pará, 2016-06-22) CONCEIÇÃO, Hellen Katiuscia de Sá; LIMA, Wladilene de Sousa; SILVA, Joel Cardoso da; http://lattes.cnpq.br/6918547599708778This dissertation presents the mitoanalisys the short film Para 2011 "Juliana Against Jambeiro Devil by John the Baptist Heart," written and directed by filmmaker Roger Elarrat. The objective point mitoanálise Greek god of traces of death, Thanatos permeating the plot of filme.Utilizo "The Hero's Journey" (or theory of Monomyth), developed by the American Joseph Campbell, in addition to the universe of Mitoanalisys (or Mitanalisys) of French Gilbert Durand, as theoretical basis. For the methodological procedure of this work, we turn to sfunatto zone, Paes Loureiro. To legitimize this sfumatto, inaugurating the investigative playful language as expressive means to give voice to a literary-scientific text. Breaking with academic manner of dissertation writing, present the reader with a reflective fictional narrative, the body of a fantastic story full of conceptual characters designed by me, which lead the reader to understand the step-by-step mitoanalisys presented.
